Just started learning functions and have a good grasp on them thanks to this thread I posted Passing variable through switch statement with functions.
Creating a dice game doing this I am having trouble with, however. It seems like it should be easier than the previous question I asked, but it is not. I am having trouble passing the three random dice through the functions. Also, as expected, my if statement at the end is not working, but I have no clue why. Here is my current as stands. Sorry in advance for my obnoxious menu name
#include<stdlib.h>
#include<stdio.h>
#include <time.h>
#include <ctype.h>
#define MAXROLLS 5
#define LOWERBOUND 1
#define UPPERBOUND 6
#define PAUSE system("pause")
int diceOne, diceTwo, diceThree;
int currentDiceSum=0, totalDiceSum=0;
int quit= 0;
int count = 0;
char menuChoice ()
{
char choice;
printf("\n\n==============================================================================\n");
printf("\n\n== W E L C O M E T O M Y D I C E R O L L I N G G A M E==\n");
printf("\n\n==============================================================================\n");
printf("\n Roll the dice, but you only get 5 rolls! You can't play forever, you know. \n");
printf("Main Menu\n");
printf("A.Roll the Dice\n");
printf("B.Display the Result of Last Roll\n");
printf("C.Quit\n");
printf("Enter your choice: ");
scanf(" %c", &choice);
choice = toupper(choice);
}
int rollTheDice()
{
int diceOne = LOWERBOUND + rand() % (UPPERBOUND - LOWERBOUND + 1);
int diceTwo = LOWERBOUND + rand() % (UPPERBOUND - LOWERBOUND + 1);
int diceThree = LOWERBOUND + rand() % (UPPERBOUND - LOWERBOUND + 1);
srand((unsigned)time(NULL));
return diceOne;
return diceTwo;
return diceThree;
}
int getDiceRoll()
{
currentDiceSum = diceOne + diceTwo + diceThree;
totalDiceSum+= currentDiceSum;
}
int quitTotal()
{
totalDiceSum+= currentDiceSum;
}
int main()
{
while(quit!=1) //begin menu loop
{
char menu;
menu = menuChoice();
switch(menu)
{
case 'A':
{
rollTheDice();
printf("Dice are rolled!\n");
count++;
printf("You have %i rolls left.\n", MAXROLLS - count);
break;
}
case 'B':
getDiceRoll();
printf("Dice 1: %d\n", diceOne);
printf("Dice 2: %d\n", diceTwo);
printf("Dice 2: %d\n", diceThree);
printf("Dice Total: %d\n", currentDiceSum);
break;
case 'C':
quitTotal();
printf("Number of rolls: %d\n", count);
printf("Total of all dice for all rolls: %d\n", totalDiceSum);
printf("Goodbye, hope to see you again!!!\n");
PAUSE;
quit = 1;
break;
default:
printf("Please enter A,B,C\n");
break;
} //end switch
} // end loop
if (count == MAXROLLS)
{
printf("Sorry, your rolls are up!!!\n");
printf("Your final roll was:\n");
printf("Dice 1: %d\n", diceOne);
printf("Dice 2: %d\n", diceTwo);
printf("Dice 3: %d\n", diceThree);
currentDiceSum = diceOne + diceTwo + diceThree;
printf("Your final dice sum was\n");
printf("Dice Total: %d\n", currentDiceSum);
totalDiceSum+= currentDiceSum;
printf("Number of rolls: %d\n", count);
printf("Total of all dice for all rolls: %d\n", totalDiceSum);
printf("Goodbye, hope to see you again!!!\n");
}
} //end function
As of now I am at a lost. I believe that I can only return one result per function. So perhaps I need to create three separate functions for each dice?