I don't currently have a lot of Android physical devices under my hands, and I'm wondering, for example, if having an emulated Nexus 4 not rendering an OpenGL ES 2.0 image means that a physical Nexus 4 won't render that image.
I currently have an application that works on my own physical device and on one Genymotion emulator, but not on a Xamarin Android Player emulator and another Genymotion emulator. So this is very 50 / 50. I'm starting to be anxious about if my app is crashy or if emulator just generally are buggy with OpenGL ES 2.0.
Is Emulator OpenGL ES 2.0 behaviour representative of how a physical device will act?