i am fairly new to the java world and was wondering if the following would cause any memory leaks surrounding me reassigning up and down to null. just want to make sure that this wont cause any memory leaks because those are bad
import android.graphics.Point;
import android.util.Log;
import android.view.MotionEvent;
public class TouchHandler {
public TouchHandler() {
}
static Point down;
static Point up;
static boolean isUp = false;
static boolean isDown = false;
public static void processEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.i("betterinf", "ACTION DOWN");
down = new Point();
down.x = (int) event.getX();
down.y = (int) event.getY();
isDown = true;
break;
case MotionEvent.ACTION_UP:
Log.i("betterinf", "ACTION UP");
down = new Point();
up.x = (int) event.getX();
up.y = (int) event.getY();
isUp = true;
break;
case MotionEvent.ACTION_MOVE:
break;
}
}
public static void Update(Long deltaTime) {
if (isDown && isUp) {
//event has happened
isDown = false;
isUp = false;
down = null;
up = null;
Point vel = new Point();
vel.x = down.x - up.x;
vel.y = down.y - up.y;
GM.getBallManager().newPlayerBall(down, vel);
}
}
}