As everything else in the C# programming world, the events concept also follows specific rules and has it's own syntax. The wording is as follows:
- an event defined as EventHandler is actually just a shortcut for a special method (delegate) signature -
public delegate void EventHandler(object sender, EventArgs e)
[1]. Whenever you have a signature in C# you always know what you need to write on the right sight or as a parameter, in order to connect/call some objects/methods/and so on.
- after the event is defined, you need to subscribe in order to be informed whenever something happens. The syntax for subscribing an event is +=. Naturally for unsubscribing is -=. MSDN says that the syntax should be
object.event += eventHandler
(or object.event += new EventHandler(eventHandler);
)
- so after an event is defined (
event Event SomeEvent;
) all that left is to create a method that can be bound to this event. This method has to have the same signature as the EventHandler, so it should match the signature of [1] and can be something like private void numberChangedEventHandler(object sender, EventArgs eventArguments)
Now you know what you need to write on the right side of +=.
An example:
public class NumberSequence
{
// numbers to be compared
private readonly List<int> numbers = new List<int>();
// used to generate a random collection
private readonly Random random = new Random();
// tell me if the previous and next number are different
public event EventHandler DifferentNumbersEvent;
public NumberSequence()
{
// fill the list with random numbers
Enumerable.Range(1, 100).ToList().ForEach(number =>
{
numbers.Add(random.Next(1, 100));
});
}
public List<int> Numbers { get { return numbers; } }
public void TraverseList()
{
for (var i = 1; i < this.numbers.Count; i++)
{
if (this.numbers[i - 1] != this.numbers[i])
{
if (this.DifferentNumbersEvent != null)
{
// whoever listens - inform him
this.DifferentNumbersEvent(this, EventArgs.Empty);
}
}
}
}
}
Now before the class is used, define the event handler, that will listen and will be called, when the event is fired (wording again):
private void differentNumberEventHandler(Object sender, EventArgs eventArguments)
{
Console.WriteLine("Different numbers...");
}
And the usage:
var ns = new NumberSequence();
ns.DifferentNumbersEvent += differentNumberEventHandler;
ns.TraverseList();
Everything else is just syntactic sugar for this notation (lambda / anonymous methods / ...), for example:
object.Event += (s, e) => { // code ... };
is the same as object.Event += (Object sender, EventArgs eventArguments) => { // code ... };
. Do you recognise the signature? - it is the same as the private void differentNumberEventHandler...
.
Often we need to pass information through the event, in this case maybe we want to see the two numbers. C# allows you to do this easily using custom event arguments. Just create a class that inherits the EventArgs
class and add properties for the data that should be passed, in this case the numbers:
public class NumbersInfoEventArgs : EventArgs
{
public int Number1 { get; set; }
public int Number2 { get; set; }
}
And then specify, when declaring the event, that it will pass data of type NumbersInfoEventArgs
(signatures again):
public event EventHandler<NumbersInfoEventArgs> DifferentNumbersEvent;
...
this.DifferentNumbersEvent(this, new NumbersInfoEventArgs
{
Number1 = this.numbers[i - 1],
Number2 = this.numbers[i]
});
And last but now least, the signature of the event handler should match the signature of the event:
private void differentNumberEventHandler(Object sender, NumbersInfoEventArgs eventArguments)
{
Console.WriteLine("Different numbers {0} - {1}", eventArguments.Number1, eventArguments.Number2);
}
And voila, the output is:
Different numbers 89 - 86
Different numbers 86 - 53
Different numbers 53 - 12
Different numbers 12 - 69