I want to create an application that implements one-thread-per-connection model. But each connection must be stoppable. I have tried this boost.asio example which implements the blocking version of what I want. But after a little bit questioning I've found out that there is no reliable way to stop the session of that example. So I've tried to implement my own. I had to use asynchronous functions. Since I want to make a thread to manage only one connection and there is no way to control which asynchronous job is employed to which thread, I decided to use io_service
for each connection/socket/thread.
So is it a good approach, do you know a better approach?
My code is here so you can examine and review it:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/array.hpp>
#include <boost/thread.hpp>
#include <boost/scoped_ptr.hpp>
#include <list>
#include <iostream>
#include <string>
#include <istream>
namespace ba = boost::asio;
namespace bs = boost::system;
namespace b = boost;
typedef ba::ip::tcp::acceptor acceptor_type;
typedef ba::ip::tcp::socket socket_type;
const short PORT = 11235;
class Server;
// A connection has its own io_service and socket
class Connection {
protected:
ba::io_service service;
socket_type sock;
b::thread *thread;
ba::streambuf stream_buffer; // for reading etc
Server *server;
void AsyncReadString() {
ba::async_read_until(
sock,
stream_buffer,
'\0', // null-char is a delimiter
b::bind(&Connection::ReadHandler, this,
ba::placeholders::error,
ba::placeholders::bytes_transferred));
}
void AsyncWriteString(const std::string &s) {
std::string newstr = s + '\0'; // add a null char
ba::async_write(
sock,
ba::buffer(newstr.c_str(), newstr.size()),
b::bind(&Connection::WriteHandler, this,
ba::placeholders::error,
ba::placeholders::bytes_transferred));
}
virtual void Session() {
AsyncReadString();
service.run(); // run at last
}
std::string ExtractString() {
std::istream is(&stream_buffer);
std::string s;
std::getline(is, s, '\0');
return s;
}
virtual void ReadHandler(
const bs::error_code &ec,
std::size_t bytes_transferred) {
if (!ec) {
std::cout << (ExtractString() + "\n");
std::cout.flush();
AsyncReadString(); // read again
}
else {
// do nothing, "this" will be deleted later
}
}
virtual void WriteHandler(
const bs::error_code &ec,
std::size_t bytes_transferred) {
}
public:
Connection(Server *s) :
service(),
sock(service),
server(s),
thread(NULL)
{ }
socket_type& Socket() {
return sock;
}
void Start() {
if (thread) delete thread;
thread = new b::thread(
b::bind(&Connection::Session, this));
}
void Join() {
if (thread) thread->join();
}
void Stop() {
service.stop();
}
void KillMe();
virtual ~Connection() {
}
};
// a server also has its own io_service but it's only used for accepting
class Server {
public:
std::list<Connection*> Connections;
protected:
ba::io_service service;
acceptor_type acc;
b::thread *thread;
virtual void AcceptHandler(const bs::error_code &ec) {
if (!ec) {
Connections.back()->Start();
Connections.push_back(new Connection(this));
acc.async_accept(
Connections.back()->Socket(),
b::bind(&Server::AcceptHandler,
this,
ba::placeholders::error));
}
else {
// do nothing
// since the new session will be deleted
// automatically by the destructor
}
}
virtual void ThreadFunc() {
Connections.push_back(new Connection(this));
acc.async_accept(
Connections.back()->Socket(),
b::bind(&Server::AcceptHandler,
this,
ba::placeholders::error));
service.run();
}
public:
Server():
service(),
acc(service, ba::ip::tcp::endpoint(ba::ip::tcp::v4(), PORT)),
thread(NULL)
{ }
void Start() {
if (thread) delete thread;
thread = new b::thread(
b::bind(&Server::ThreadFunc, this));
}
void Stop() {
service.stop();
}
void Join() {
if (thread) thread->join();
}
void StopAllConnections() {
for (auto c : Connections) {
c->Stop();
}
}
void JoinAllConnections() {
for (auto c : Connections) {
c->Join();
}
}
void KillAllConnections() {
for (auto c : Connections) {
delete c;
}
Connections.clear();
}
void KillConnection(Connection *c) {
Connections.remove(c);
delete c;
}
virtual ~Server() {
delete thread;
// connection should be deleted by the user (?)
}
};
void Connection::KillMe() {
server->KillConnection(this);
}
int main() {
try {
Server s;
s.Start();
std::cin.get(); // wait for enter
s.Stop(); // stop listening first
s.StopAllConnections(); // interrupt ongoing connections
s.Join(); // wait for server, should return immediately
s.JoinAllConnections(); // wait for ongoing connections
s.KillAllConnections(); // destroy connection objects
// at the end of scope, Server will be destroyed
}
catch (std::exception &e) {
std::cerr << "Exception: " << e.what() << std::endl;
return 1;
}
return 0;
}