I modified the source to get around this situation.
In the nv.models.axis(), there is a buffer given when showMaxMin is true for a bottom/top orientation:
if (showMaxMin && (axis.orient() === 'top' || axis.orient() === 'bottom')) {
var maxMinRange = [];
wrap.selectAll('g.nv-axisMaxMin')
.each(function(d,i) {
try {
if (i) // i== 1, max position
maxMinRange.push(scale(d) - this.getBoundingClientRect().width - 4); //assuming the max and min labels are as wide as the next tick (with an extra 4 pixels just in case)
else // i==0, min position
maxMinRange.push(scale(d) + this.getBoundingClientRect().width + 4)
}catch (err) {
if (i) // i== 1, max position
maxMinRange.push(scale(d) - 4); //assuming the max and min labels are as wide as the next tick (with an extra 4 pixels just in case)
else // i==0, min position
maxMinRange.push(scale(d) + 4);
}
});
// the g's wrapping each tick
g.selectAll('g').each(function(d, i) {
if (scale(d) < maxMinRange[0] || scale(d) > maxMinRange[1]) {
if (d > 1e-10 || d < -1e-10) // accounts for minor floating point errors... though could be problematic if the scale is EXTREMELY SMALL
d3.select(this).remove();
else
d3.select(this).select('text').remove(); // Don't remove the ZERO line!!
}
});
}
I just removed these buffers:
try {
if (i) // i== 1, max position
maxMinRange.push(scale(d));
else // i==0, min position
maxMinRange.push(scale(d))
}catch (err) {
if (i) // i== 1, max position
maxMinRange.push(scale(d));
else // i==0, min position
maxMinRange.push(scale(d));
}
There is another post talking about a similar issue. The solution posted there is to remove the boundary ticks but this seems like the wrong approach as the boundary ticks are very helpful when considering the perceptual aspects of the visualization. I hope this answer helps someone who faces a similar situation in the future.