I realized this example that seems to do the trick:
public partial class Form1 : Form
{
IntPtr hWndToStayOver = User32.FindWindow("Vega Prime", "Vega Prime");
private System.Windows.Forms.Timer timer1 = new System.Windows.Forms.Timer();
public Form1()
{
InitializeComponent();
this.Load += new EventHandler(this.Form1_Load);
this.FormClosing += new FormClosingEventHandler(Form1_FormClosing);
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
}
private void Form1_Load(object sender, EventArgs e)
{
timer1.Start(); // Routine starts now that I'm sure my Form exists
}
void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
timer1.Stop(); // Stop routine (my Form doesn't exist anymore)
}
private bool AmIAboveOtherWindow()
{
IntPtr tmpHwnd = User32.GetNextWindow(hWndToStayOver, User32.GetNextWindowCmd.GW_HWNDPREV);
while (tmpHwnd != (IntPtr)0)
{
if (tmpHwnd == this.Handle)
return true;
tmpHwnd = User32.GetNextWindow(tmpHwnd, User32.GetNextWindowCmd.GW_HWNDPREV);
}
return false;
}
private void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop();
if (!AmIAboveOtherWindow()) // Check if I am behind the target window
{
User32.SetWindowPos(this.Handle, hWndToStayOver, 0, 0, 0, 0, // Move my Form behind the target
User32.SetWindowPosFlags.SWP_NOMOVE |
User32.SetWindowPosFlags.SWP_NOSIZE |
User32.SetWindowPosFlags.SWP_SHOWWINDOW |
User32.SetWindowPosFlags.SWP_NOACTIVATE |
User32.SetWindowPosFlags.SWP_ASYNCWINDOWPOS);
User32.SetWindowPos(hWndToStayOver, this.Handle, 0, 0, 0, 0, // Move target behind my Form
User32.SetWindowPosFlags.SWP_NOMOVE |
User32.SetWindowPosFlags.SWP_NOSIZE |
User32.SetWindowPosFlags.SWP_SHOWWINDOW |
User32.SetWindowPosFlags.SWP_NOACTIVATE |
User32.SetWindowPosFlags.SWP_ASYNCWINDOWPOS);
}
timer1.Start();
}
}
User32 class
public class User32
{
[Flags]
public enum SetWindowPosFlags : uint
{
SWP_ASYNCWINDOWPOS = 0x4000,
SWP_DEFERERASE = 0x2000,
SWP_DRAWFRAME = 0x0020,
SWP_FRAMECHANGED = 0x0020,
SWP_HIDEWINDOW = 0x0080,
SWP_NOACTIVATE = 0x0010,
SWP_NOCOPYBITS = 0x0100,
SWP_NOMOVE = 0x0002,
SWP_NOOWNERZORDER = 0x0200,
SWP_NOREDRAW = 0x0008,
SWP_NOREPOSITION = 0x0200,
SWP_NOSENDCHANGING = 0x0400,
SWP_NOSIZE = 0x0001,
SWP_NOZORDER = 0x0004,
SWP_SHOWWINDOW = 0x0040,
}
public enum GetNextWindowCmd : uint
{
GW_HWNDNEXT = 2,
GW_HWNDPREV = 3,
}
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, SetWindowPosFlags uFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true, EntryPoint = "GetWindow")]
public static extern IntPtr GetNextWindow(IntPtr hWnd, GetNextWindowCmd uCmd);
}
Clearly, you have to add to this code some check on the target handle: this example works only if the target window exists when the Form is loaded and if it isn't closed until the end