I've started learning Qt with C++ by writing a simple GUI. At the beginning, after I had learnt mechanism of signals and slots I decided to write program which gives us ability to control industrial robot arm. So the idea is simple: We've 6 buttons and depending on which one we pressed, then a text appears describing what have we done; for example: "Arm moved to the left".
I am going to build it up but first I have some questions to you.
Here is my code:
Arm.h:
#ifndef ARM_H
#define ARM_H
#include <QVector>
#include <QString>
#include <QLabel>
class Arm{
public:
Arm();
static void displayMoves(QLabel *ptrQLabel); //function for display QString listMoves
QVector<bool(*)(void)> vctrMovesFun; //contains pointers for function which defines moves of industrial robot
private:
static QString listMoves; //contain every move which industrial robot has done
static bool moveArmForward();
static bool moveArmBackward();
static bool moveArmLeft();
static bool moveArmRight();
static bool spinArmLeft();
static bool spinArmRight(); //all this functions define moves of robot's arm
};
#endif // ARM_H
Arm.cpp:
#include "arm.h"
QString Arm::listMoves = ""; //empty string
//***************************************************************
Arm::Arm(){
vctrMovesFun = {&moveArmForward, &moveArmBackward, &moveArmLeft,
&moveArmRight, &spinArmLeft, &spinArmRight}; //set reference to functions
}
//***************************************************************
bool Arm::moveArmForward(){
listMoves+= "Arm moved forward\n";
return true;}
//***************************************************************
bool Arm::moveArmBackward(){
listMoves+= "Arm moved backward\n";
return true;}
//***************************************************************
bool Arm::moveArmLeft(){
listMoves+= "Arm moved to the left\n";
return true;}
//***************************************************************
bool Arm::moveArmRight(){
listMoves+= "Arm moved to the right\n";
return true;}
//***************************************************************
bool Arm::spinArmLeft(){
listMoves+= "Arm spinned to the left\n";
return true;}
//***************************************************************
bool Arm::spinArmRight(){
listMoves+= "Arm spinned to the right\n";
return true;}
//***************************************************************
void Arm::displayMoves(QLabel *ptrQLabel){
ptrQLabel -> setText(listMoves);
}
MainWindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "arm.h"
#include <QMainWindow>
#include <QPushButton>
namespace Ui {
class MainWindow;}
class MainWindow : public QMainWindow{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
QPushButton *button0;
QPushButton *button1;
QPushButton *button2;
QPushButton *button3;
QPushButton *button4;
QPushButton *button5;
QLabel *label;
Arm arm;
private slots:
void useVector0();
void useVector1();
void useVector2();
void useVector3();
void useVector4();
void useVector5();
};
#endif // MAINWINDOW_H
MainWindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui -> setupUi(this);
this -> setGeometry(0,0,800,700);
this -> setStyleSheet("background-color:rgb(188, 198 ,204)");
button0 = new QPushButton("Move forward", this);
button0 -> setGeometry(50,50, 100,50);
button0 -> setStyleSheet("background-color:rgb(108, 118, 143)");
connect(button0, SIGNAL (clicked()), this, SLOT (useVector0()));
button1 = new QPushButton("Move backward", this);
button1 -> setGeometry(50,150, 100,50);
button1 -> setStyleSheet("background-color:rgb(108, 118, 143)");
connect(button1, SIGNAL (clicked()), this, SLOT (useVector1()));
button2 = new QPushButton("Move left", this);
button2 -> setGeometry(50,250, 100,50);
button2 -> setStyleSheet("background-color:rgb(108, 118, 143)");
connect(button2, SIGNAL (clicked()), this, SLOT (useVector2()));
button3 = new QPushButton("Move right", this);
button3 -> setGeometry(50,350, 100,50);
button3 -> setStyleSheet("background-color:rgb(108, 118, 143)");
connect(button3, SIGNAL (clicked()), this, SLOT (useVector3()));
button4 = new QPushButton("Spin left", this);
button4 -> setGeometry(50,450, 100,50);
button4 -> setStyleSheet("background-color:rgb(108, 118, 143)");
connect(button4, SIGNAL (clicked()), this, SLOT (useVector4()));
button5 = new QPushButton("Spin right", this);
button5 -> setGeometry(50,550, 100,50);
button5 -> setStyleSheet("background-color:rgb(108, 118, 143)");
connect(button5, SIGNAL (clicked()), this, SLOT (useVector5()));
label = new QLabel("", this);
label ->setStyleSheet("background-color:rgb(0, 0, 0)");
label -> setGeometry(300,50,300,600);
}
//************************************************************************
MainWindow::~MainWindow(){
delete ui;
}
//*************************************************************************
void MainWindow::useVector0(){
arm.vctrMovesFun[0]();
arm.displayMoves(label);}
//*************************************************************************
void MainWindow::useVector1(){
arm.vctrMovesFun[1]();
arm.displayMoves(label);
}
//*************************************************************************
void MainWindow::useVector2(){
arm.vctrMovesFun[2]();
arm.displayMoves(label);
}
//*************************************************************************
void MainWindow::useVector3(){
arm.vctrMovesFun[3]();
arm.displayMoves(label);
}
//*************************************************************************
void MainWindow::useVector4(){
arm.vctrMovesFun[4]();
arm.displayMoves(label);
}
//*************************************************************************
void MainWindow::useVector5(){
arm.vctrMovesFun[5]();
arm.displayMoves(label);
}
main.cpp:
#include <QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
As you can see there is nothing special. My questions:
I don't understand
ui
inMainWindow
class. What is it and how can it be helpful in Qt?When I create vector of pointers to my functions I need to make them static, in another way I can't put them into vector. Why? (class
Arm
)Constructor in
MainWindow
. Generally constructor is being called only once when we are creating our object, so why methodconnect
inMainWindow.cpp
work for the whole program?As you can see, there is 6 method to use my own function. I named them for example as:
void useVector0()
. I am truly sure that it's very bad to do. There should be one method but if I do something like:void MainWindow::useVector(unsigned short k){ arm.vctrMovesFun[k](); arm.displayMoves(label);
I can't use it as a slot because signal
clicked()
has no arguments. How to solve it? Overloadclicked()
method?Maybe you have a general opinion about my code so write it. I'll be very happy for every words of criticism.