I'm trying to use OpenCV for template matching of a screenshot. I'm getting an error whenever I call the cv::matchTemplate()
function.
The error I'm getting:
OpenCv Error: Assertion failed ((depth == CV_8U || depth == CV_32F) && type == _templ.type() && _img.dims() <= 2) in cv::matchTemplate, file C:\builds\master_PackSlave-win64-vc12-shared\opencv\modules\imgproc\src\templmatch.cpp
What I've tried:
This question attempts to solve the problem but the solution doesn't help because that's what I'm already doing. I've double checked everything in the debugger. Nothing is NULL, everything has several rows and columns and 2 dimensions.
Main
HWND handle = GetForegroundWindow();
cv::Mat mat;
if (handle != 0){
mat = windowToMat(handle);
}
myTemplateMatch(mat, playerTemplate);
Template Matching ---
#include "stdafx.h"
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <opencv2/highgui/highgui.hpp>
#include <ctime>
#include <Windows.h>
#include <iostream>
#include <string>
XYposition myTemplateMatch(cv::Mat &img, cv::Mat &mytemplate)
{
cv::Mat result(img.rows - mytemplate.rows + 1, img.cols - mytemplate.cols + 1, CV_32F);
//***************BREAKS RIGHT HERE****************************
cv::matchTemplate(img, mytemplate, result, CV_TM_SQDIFF_NORMED);
cv::normalize(result, result, 0, 1, cv::NORM_MINMAX, -1, cv::Mat());
double minVal; double maxVal;
cv::Point minLoc;
cv::Point maxLoc;
cv::Point matchLoc;
cv::minMaxLoc(result, &minVal, &maxVal, &minLoc, &maxLoc, cv::Mat());
XYposition playerData = {
maxLoc.x + mytemplate.cols, maxLoc.y + mytemplate.rows
};
rectangle(result, matchLoc, cv::Point(matchLoc.x + mytemplate.cols, matchLoc.y + mytemplate.rows),
cv::Scalar(0, 0, 255), 4, 8, 0);
cv::namedWindow("cvImage", CV_WINDOW_AUTOSIZE);
cv::imshow("cvImage", result);
cv::waitKey(0);
return playerData;
}
ScreenShot Creation
cv::Mat windowToMat(HWND hwnd){
HDC hwindowDC, hwindowCompatibleDC;
int height, width, srcheight, srcwidth;
HBITMAP hbwindow;
cv::Mat src;
BITMAPINFOHEADER bi;
hwindowDC = GetDC(hwnd);
hwindowCompatibleDC = CreateCompatibleDC(hwindowDC);
SetStretchBltMode(hwindowCompatibleDC, COLORONCOLOR);
RECT windowsize; // get the height and width of the screen
GetClientRect(hwnd, &windowsize);
srcheight = windowsize.bottom;
srcwidth = windowsize.right;
height = windowsize.bottom / 2; //change this to whatever size you want to resize to
width = windowsize.right / 2;
src.create(height, width, CV_32F);
// create a bitmap
hbwindow = CreateCompatibleBitmap(hwindowDC, width, height);
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = width;
bi.biHeight = -height; //this is the line that makes it draw upside down or not
bi.biPlanes = 1;
bi.biBitCount = 32;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
// use the previously created device context with the bitmap
SelectObject(hwindowCompatibleDC, hbwindow);
// copy from the window device context to the bitmap device context
StretchBlt(hwindowCompatibleDC, 0, 0, width, height, hwindowDC, 0, 0, srcwidth, srcheight, SRCCOPY); //change SRCCOPY to NOTSRCCOPY for wacky colors !
GetDIBits(hwindowCompatibleDC, hbwindow, 0, height, src.data, (BITMAPINFO *)&bi, DIB_RGB_COLORS); //copy from hwindowCompatibleDC to hbwindow
// avoid memory leak
DeleteObject(hbwindow); DeleteDC(hwindowCompatibleDC); ReleaseDC(hwnd, hwindowDC);
return src;
}