I have a general question. Hopefully, one of you has a good approach to solve my problem. How can I initialize an empty vector?
As far as I read, one has to know the size of an array at compiling time, though for vectors it is different. Vectors are stored in the heap (e.g. here: std::vector versus std::array in C++)
In my program I want to let the client decide how accurate interpolation is going to be done. That's why I want to use vectors.
The problem is: For reasons of clear arrangement I want to write two methods:
one method for calculating the coefficients of an vector and
one method which is providing the coefficients to other functions.
Thus, I want to declare my vector as global and empty like
vector<vector<double>> vector1;
vector<vector<double>> vector2;
However, in the method where I determine the coefficients I cannot use
//vector containing coefficients for interpolation
/*vector<vector<double>>*/ vector1 (4, vector<double>(nn - 1));
for (int ii = 0; ii < nn - 1; ii++) {vector1[ii][0] = ...;
}
"nn" will be given by the client when running the program. So my question is how can I initialize an empty vector? Any ideas are appreciated!
Note please, if I call another function which by its definition gives back a vector as a return value I can write
vector2= OneClass.OneMethod(SomeInputVector);
where OneClass is an object of a class and OneMethod is a method in the class OneClass.
Note also, when I remove the comment /**/ in front of the vector, it is not global any more and throws me an error when trying to get access to the coefficients.