I have a Node.js server running the following code, which uses socket.io
library :
var Common = require('./common');
var _ = require('lodash');
var store = (function() {
var userMapByUserId = {};
var tokenSet = {};
var generateToken = function(userId) {
if (_.has(userMapByUserId, userId)) {
var token = '';
do {
token = Common.randomGenerator();
} while (_.has(tokenSet, token));
if (userMapByUserId[userId].tokens === undefined) {
userMapByUserId[userId].tokens = {};
}
userMapByUserId[userId].tokens[token] = true;
}
};
var deleteToken = function(userId, tokenValue) {
if (_.has(userMapByUserId, userId)) {
if (userMapByUserId[userId].tokens !== undefined) {
userMapByUserId[userId].tokens = _.omit(userMapByUserId[userId].tokens, tokenValue);
}
if (_.has(tokenSet, tokenValue)) {
tokenSet = _.omit(tokenSet, tokenValue);
}
}
};
return {
generateToken: generateToken,
deleteToken: deleteToken
};
}());
module.exports = function(socket, io) {
socket.on('generateToken', function(ownerUser) {
store.generateToken(ownerUser.userId);
io.sockets.emit('userList', {
userMapByUserId: store.getUserList()
});
});
socket.on('deleteToken', function(token) {
store.deleteToken(token.userId, token.tokenValue);
io.sockets.emit('userList', {
userMapByUserId: store.getUserList()
});
});
};
So, basically we can have multiple clients sending requests to this server to add/remove tokens. Do I need to worry about synchronization and race conditions ?