I know time and time again people have asked how to start a thread after it's been stopped and everyone says you can't. This isn't a duplicate to that because I've found no solution for the problem.
private void runInBackground() {
new Thread(new Runnable() {
@Override
public void run() {
while (running) {
try {
checkPixel();
} catch (AWTException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
@Override
public void nativeKeyPressed(NativeKeyEvent e) {
// TODO Auto-generated method stub
System.out.println("Key Pressed: " + NativeKeyEvent.getKeyText(e.getKeyCode()));
if(NativeKeyEvent.getKeyText(e.getKeyCode()).equals("F9")){
stop();
}
else if(NativeKeyEvent.getKeyText(e.getKeyCode()).equals("F10")){
}
So in my code I'm listening for global key events using JNativeHook. I can successfully stop the checkPixels()
using the F9 key but I'm not understanding what I should do using F10 when I wanna start up checkPixel()
again.
checkPixel()
basically checks for a change in pixel color
ANSWERED Added an if statement for my state variable running
and keep the while loop true allows me to turn on/off the method while keeping the thread open. Thank you Jaboyc
private void runInBackground() {
new Thread(new Runnable() {
@Override
public void run() {
while (true) {
if(running){
try {
checkPixel();
} catch (AWTException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}).start();
}