Put them in different directories : How to use the correct unmanaged DLL file according CPU architecture? (32 / 64 bits)
The SetDllDirectory function affects all subsequent calls to the
LoadLibrary and LoadLibraryEx functions. It also effectively disables
safe DLL search mode while the specified directory is in the search
path.
After calling SetDllDirectory, the standard DLL search path is:
The directory from which the application loaded.
The directory specified by the lpPathName parameter.
The system directory. Use the GetSystemDirectory function to get the path of this directory. The name of this directory is System32.
The 16-bit system directory. There is no function that obtains the path of this directory, but it is searched. The name of this directory
is System.
The Windows directory. Use the GetWindowsDirectory function to get the path of this directory.
The directories that are listed in the PATH environment variable.
Each time the SetDllDirectory function is called, it replaces the
directory specified in the previous SetDllDirectory call. To specify
more than one directory, use the AddDllDirectory function and call
LoadLibraryEx with LOAD_LIBRARY_SEARCH_USER_DIRS.
To revert to the standard search path used by LoadLibrary and
LoadLibraryEx, call SetDllDirectory with NULL. This also restores safe
DLL search mode based on the SafeDllSearchMode registry value.
To compile an application that uses this function, define _WIN32_WINNT
as 0x0502 or later. For more information, see Using the Windows
Headers.
I use the same technique for cross-plateforms build scripts :
# OS-dependant tools and files
ifeq ($(OS), Windows_NT)
ARCH = win
else
ARCH = linux
endif
TMP := tmp_$(ARCH)
LIB := lib_$(ARCH)
BIN := bin_$(ARCH)
In VisualStudio, create a Debug and Release build configuration for each architecture, and point the working directory (where you put the dll) accordingly.