I am trying to create a texture with Three.js.
My source of texture_f1 is a .png file witch means you can see the background through it.
The problem is that if i try to set background color: 0xffffff
it doesn't
work in combination with map:.
If i set only the color:0xffffff
, it return a white, but when use with map: like this var material_f1 = new THREE.MeshBasicMaterial({ map: texture_f1, color: 0xffffff});
i can see the background through the .png black .