I have a public 'bullets' array that I'm pushing a private bullet object into. It has x and y properties and I want to change it's y property so that every time I press the space key it creates a bullet object, pushes it into the bullets array and then calls a function that loops through the array and updates each bullet's y property.
However, every time I press the space key I get an error:
Uncaught TypeError: Cannot read property 'y' of undefined
This is slightly beyond my understanding and I'm not sure how I can write this so that the bullet objects in the bullets array are not 'undefined'.
If anyone has any suggestions I would greatly appreciate the help.
//called every frame
function playGame()
{
movePlayer();
playerShoot();
moveBullet();
}
//PLAYER SHOOT FUNCTION
//If the space key is down, player.shoot is true and the bullet object is created.
function playerShoot()
{
if(player.shoot)
{
var bullet = Object.create(spriteObject);
bullet.width = 16;
bullet.height = 16;
bullet.x = (player.width - bullet.width) / 2;
bullet.y = (player.height - bullet.height) / 2;
bullets.push(bullet);
player.shoot = false;
}
}
//MOVING THE BULLET
function moveBullet()
{
if(bullets.length !== 0)
{
for(var i = 0; i <= bullets.length; i++)
{
var bullet = bullets[i];
console.log("bullet: " + bullet);
//bullet.y causes error: Uncaught TypeError: Cannot read property 'y' of undefined
if((bullet.y + bullet.height) >= 0)
{
bullet.y--;
}
else
{
bullets.splice[i, 0];
}
}
}
}
//RENDERING THE BULLETS
function renderBullet()
{
if(bullets.length !== 0)
{
for(var i = 0; i <= bullets.length; i++)
{
var bullet = bullets[i];
bullet.render();
}
}
}