The player drags a sprite in my game but when accidentally touch the screen with a second finger it screws the movement obviously.
I used the following solutions for disable the second touch, but unfortunately it doesn't work:
//--------------
-(void)touchesBegan:(NSSet*) touches withEvent:(UIEvent*) event {
if (touches.count == 1 && draggedNode == nil) {
CGPoint pos = [[touches anyObject] locationInNode:self];
SKNode * touchedNode = [self nodeAtPoint:pos];
if([touchedNode.name isEqual: @"shooterBall"]){
draggedNode = touchedNode;
}
draggedNodeOffset = CGPointMake(draggedNode.position.x - pos.x, draggedNode.position.y - pos.y);
}
}
//--------------
-(void)touchesMoved:(NSSet*) touches withEvent:(UIEvent*) event {
if (touches.count <= 1) {
CGPoint pos = [[touches anyObject] locationInNode:self];
draggedNode.position = CGPointMake(pos.x + draggedNodeOffset.x, pos.y+draggedNodeOffset.y);
}
}
//--------------
-(void)touchesEnded:(NSSet*) touches withEvent:(UIEvent*) event {
draggedNode = nil;
}
//--------------
Do you have any solution for this?
Thanks your help in advance!