So I have a game I'm working on with the AGK library, and I have two classes that are affiliated with the problem at hand: oPlayer
, and GlobalClass
. oPlayer
is a child of Framework
and GlobalClass
is merely a global-scope class used to store everything in the game. The error occurs when I compile it, VS 2013 doesn't complain about it.
Here are the errors
First off, sorry for all the code, I just have absolutley no idea what could be causing this.
So the files in question are
oPlayer.h
#pragma once
//This is the player's class, actual code in oPlayer.cpp
#include "Constants.h"
#include "Framework.h"
#include "template.h"
#include "GlobalClass.h"
// Author: Paolo Mazzon
// Date Last Edited: 2015-08-01
// Name: oPlayer.h
// Purpose: To define the player class -- But not set the functions
//
// Extra notes: None
class oPlayer : public Framework
{
public:
Real hsp;
Real vsp;
Real speed;
void playerInit(Real X, Real Y, GlobalClass globalObject)
{
//Set the standard variables to a default value
x = X;
y = Y;
angle = 0;
xScale = 1;
yScale = 1;
spriteIndex = agk::CreateSprite(unsigned int(globalObject.playerImage));
}
};
And GlobalClass.h
#pragma once
#include "template.h"
#include "Constants.h"
#include "Framework.h"
#include "oPlayer.h"
#include <list>
// Author: Paolo Mazzon
// Date Last Edited: 2015-08-01
// Name: GlobalClass.h
// Purpose: The class to hold variables that will be used everywhere
//
// Extra notes: None
using namespace std;
//This is the class where everything will be stored
class GlobalClass
{
public:
//Sprites
Integer playerImage;
//All of the objects
list<Framework> gameObjects;
GlobalClass()
{
//Load player image
playerImage = agk::LoadImage("SprPlayer.png");
}
//This is used to add objects to the game
Integer objectCreate(Framework object)
{
//Append it to gameObjects
gameObjects.insert(gameObjects.end(), object);
}
};
And last, the portion of main in which this is called.
//Needed practically everywhere
GlobalClass global;
void app::Begin(void)
{
agk::SetVirtualResolution (960, 540);
agk::SetClearColor( 151,170,204 );
agk::SetSyncRate(60,0);
agk::SetScissor(0,0,0,0);
//Load in some of them objects m8
oPlayer ObjPlayer;
ObjPlayer.playerInit(0, 0, global);
global.objectCreate(ObjPlayer);
}
As I said, I am using the AGK libraries to develop the game, so that's what app:Begin
is, it's just the first thing called when the game starts.
Any help is greatly appreciated.