This is probably an easy answer, but I cannot find any information on it anywhere. I have an animation that transforms the x value of a label. If a certain task completes, the animation stops early and the completion action occurs. With this in mind, is there a way I can use the animation duration to determine if the timer ran out first or if the task completed?
I have a boolean that I was using to do this called taskComplete, but when I reset the view for the next level the completion sees the boolean as false and runs the code. For example, is there a way in xcode to do something like:
completion:^(BOOL finished) {
//boolean is false and animation has lasted the amount asked or greater
if (!taskComplete && animationDuration > animationTimer) {
//do this
}
}
All help is appreciated thank you!