The format specifies that faces are represented as:
f 1/1/1 2/2/2 3/3/3 4/4/4
Using v, vt, and vn to represent geometric vertices, texture vertices,
and vertex normals, the statement would read:
f v/vt/vn v/vt/vn v/vt/vn v/vt/vn
Is it EVER the case that a triplet is non uniform such as 1/2/1 ?
(I am a little confused because openGL uses a single index array, but OBJ uses three indexes as if multiple index arrays are allowed somewhere ?)