Ok so I'd like to place a large number of skspritenodes on screen. In the game I'm working on and even in the sample twirling spaceship game the cpu usage runs high in the simulator. I'm not sure how to test my game on an actual device (unless I submit to apple) but I'd like to know whether having something like 50-100 nodes on screen would use too much CPU time.
I've tested putting out large numbers of skspritenodes and the cpu usage reads 90% or more. Is this normal? Will I get laughed at if I hand Apple this game based on the extremely high (and growing) amount of CPU usage for this game?
Lastly, is there a way to avoid lagging during different points in the game? Arching? Preloading textures? idk, something like that.