I have a WPF c# application that has a window with two Reordering Listboxes right next to each other. I used the examples in this link to make the listbox user control. Unfortunately this allows the user to drag from one box and drop in the other. How can I make sure that this doesn't happen?
Here is my code:
public void setItems(List<string> values){
_items = new ObservableCollection<Item>();
foreach (string s in values)
{
_items.Add(new Item(s));
}
listBox.DisplayMemberPath = "Name";
listBox.ItemsSource = _items;
listBox.PreviewMouseMove += ListBox_PreviewMouseMove;
var style = new Style(typeof(ListBoxItem));
style.Setters.Add(new Setter(ListBoxItem.AllowDropProperty, true));
style.Setters.Add(
new EventSetter(
ListBoxItem.PreviewMouseLeftButtonDownEvent,
new MouseButtonEventHandler(ListBoxItem_PreviewMouseLeftButtonDown)));
style.Setters.Add(
new EventSetter(
ListBoxItem.DropEvent,
new DragEventHandler(ListBoxItem_Drop)));
listBox.ItemContainerStyle = style;
}
private void ListBox_PreviewMouseMove(object sender, MouseEventArgs e)
{
Point point = e.GetPosition(null);
Vector diff = _dragStartPoint - point;
if (e.LeftButton == MouseButtonState.Pressed &&
(Math.Abs(diff.X) > SystemParameters.MinimumHorizontalDragDistance ||
Math.Abs(diff.Y) > SystemParameters.MinimumVerticalDragDistance))
{
var lb = sender as ListBox;
var lbi = FindVisualParent<ListBoxItem>(((DependencyObject)e.OriginalSource));
if (lbi != null)
{
DragDrop.DoDragDrop(lbi, lbi.DataContext, DragDropEffects.Move);
}
}
}
private void ListBoxItem_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
_dragStartPoint = e.GetPosition(null);
}
private void ListBoxItem_Drop(object sender, DragEventArgs e)
{
if (sender is ListBoxItem)
{
var source = e.Data.GetData(typeof(Item)) as Item;
var target = ((ListBoxItem)(sender)).DataContext as Item;
int sourceIndex = listBox.Items.IndexOf(source);
int targetIndex = listBox.Items.IndexOf(target);
Debug.WriteLine("Target: " + targetIndex.ToString());
Move(source, sourceIndex, targetIndex);
}
}
private void Move(Item source, int sourceIndex, int targetIndex)
{
if (sourceIndex < targetIndex)
{
_items.Insert(targetIndex + 1, source);
_items.RemoveAt(sourceIndex);
}
else
{
int removeIndex = sourceIndex + 1;
if (_items.Count + 1 > removeIndex)
{
_items.Insert(targetIndex, source);
_items.RemoveAt(removeIndex);
}
}
}
}