I'm creating a console game as simple as "I generate a random number, find it", but with many options.
My current code (without what I want here) is availlable on GitHub: https://github.com/crakmaniaque/trouvezmoi
What I want is to create a version of my game which will be timed, so the computer generates numbers, the user finds it, it generates a new one and the player have 90 seconds to find a max lot of random numbers. I can code this easily.
What I will need help is to stop the game (a thread) after 90 seconds and retrieve the number of answers founded from the thread. The Console.Title
should also show time remaining. The attempt I've tried works, but the thread is not interrupted if console is asking for number input (Console.ReadLine()
). But the timer is for the entire process, not only user input.
private static void timerb()
{
int t = 90;
for (int i = 0; i < 90; i++)
{
Console.Title = t + " seconds remaining";
Thread.Sleep(1000);
t--;
}
}
private static void cGame()
{
Thread t = new Thread(timerb);
t.Start();
while (t.IsAlive)
{
bool good = false;
int rnd = new Random().Next(0,10); // 0 and 10 are sample
while (!good)
{
try
{
Console.Write("Enter a number between x and y >");
int i = int.Parse(Console.ReadLine());
if (i == rnd)
{
good = true;
}
}
catch (FormatException)
{
Console.WriteLine("Invalid answer.");
}
}
}
}
I don't know much about threading and at that point I'm stuck. Can someone help me with my problem? I'm using .NET 2.0.