I'm using the following two pieces of code :
Store.addUser(newUserInfo).then(function(firstResult) {
Store.getUserList().then(function(result){
console.log('this side');
console.log(result);
io.sockets.emit('userAdded', {
userMapByUserId: result
});
}, function(error) {
console.log('List of users could not be retrieved');
console.log(error);
io.sockets.emit('userAdded', {
userMapByUserId: []
});
}
);
}, function(rejection) {
socket.emit('userNotAdded', {
userId: -1,
message: rejection.reason,
infoWithBadInput: rejection.infoWithBadInput
});
});
and in Store :
var addUser = function(newUserInfo) {
var validationResult = Common._validateUserInfo(newUserInfo);
if (validationResult.isOK) {
return keyValueExists('userName', newUserInfo.userName).then(function(userNameAlreadyExists) {
if (userNameAlreadyExists) {
validationResult = {
isOK: false,
reason: 'Username already exists',
infoWithBadInput: 'userName'
};
return Promise.reject(validationResult);
} else {
var newUserId = generateUserId();
//TODO: change it somehting more flexible. e.g. a predefined list of attributes to iterate over
var newUser = {
'userName': newUserInfo.userName,
'password': newUserInfo.password,
'userId': newUserId,
'lastModificationTime': Common.getCurrentFormanttedTime(),
'createdTime': Common.getCurrentFormanttedTime()
};
var user = new User(newUser);
user.save(function(err) {
if (err) {
console.log(err);
console.log('There is a problem saving the user info');
return Promise.reject('There is a problem saving the user info');
} else {
console.log('A new user added: ');
console.log(newUser);
//return getUserList();
return Promise.accept(newUser);
}
});
}
});
} else {
return Promise.reject(validationResult);
}
};
But in the first code , when I do Store.addUser(newUserInfo)
it always runs the first function (resolve function) which shouldn't be the case if we do return Promise.reject()
in addUser
. Any idea on why this happens ?