Here's my simple server and client.
server.cc
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <iostream>
struct TcpConnection {
int client_id;
struct sockaddr_in client_addr;
socklen_t addr_len;
~TcpConnection() {
shutdown(client_id, SHUT_RDWR);
}
};
int main()
{
// Creates an endpoint for communication
int server_id = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server_id < 0) {
perror("socket");
exit(errno);
}
// Assigning a name to a socket
struct sockaddr_in addr;
addr.sin_family = AF_INET;
// address to accept any incoming messages
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(9219);
int yes = 1;
setsockopt(server_id, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(yes));
if (bind(server_id, (struct sockaddr *)(&addr), sizeof(addr)) < 0) {
perror("bind");
exit(errno);
}
if (listen(server_id, 5) < 0) {
perror("listen");
exit(errno);
}
while (1) {
// Accept a connection on a socket
TcpConnection * conn = new TcpConnection;
conn->client_id = accept(server_id,
(struct sockaddr *)(&conn->client_addr), &(conn->addr_len));
if (conn->client_id < 0) {
perror("accept");
exit(errno);
} else {
char ip[16];
inet_ntop(AF_INET, &(conn->client_addr.sin_addr), ip, 16);
std::cout << " Received a connection from " << ip << ", port " << conn->client_addr.sin_port << std::endl;
}
delete conn;
}
return 0;
}
client.cc
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <iostream>
std::string get_ip_addr(struct addrinfo* host)
{
struct sockaddr_in* addr = (struct sockaddr_in *)host->ai_addr;
char ip[16];
inet_ntop(AF_INET, &addr->sin_addr, ip, 16);
return std::string(ip);
}
int main(int argc, char* argv[])
{
if (argc != 3) {
std::cout << "Usage: "<< argv[0] << " <server name> <port>\n";
exit(errno);
}
// Create an endpoint for communication
int client_id = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
// Get the information of server to be connected
struct addrinfo * server_ai;
int rv = getaddrinfo(argv[1], argv[2], 0, &server_ai);
if ( rv < 0 ) {
std::cout << gai_strerror(rv) << std::endl;
exit(errno);
}
std::cout << "Connecting to " << argv[1] <<
"|" << get_ip_addr(server_ai) << "|:" << argv[2] << "... ";
std::cout.flush();
// Connect to server
if ( connect(client_id, server_ai->ai_addr, sizeof(struct sockaddr)) < 0 ) {
perror("connect");
exit(errno);
}
std::cout << "connected" << std::endl;
freeaddrinfo(server_ai);
}
After lauching the server program, I fire up a client to connect to this server. The server outputs:
Received a connection from 0.0.0.0, port 0
So confusing! And then I fire up a client again, the server outputs:
Received a connection from 127.0.0.1, port 15566
This time I get the expected result. So how to explain the first output?