I'm sending messages to remote server using simple locking TCP socket and the problem I have is that for each message it takes very different time to send it.
And here what I get (some example):
Bytes Sent: 217, Time: 34.3336 usec
Bytes Sent: 217, Time: 9.9107 usec
Bytes Sent: 226, Time: 20.1754 usec
Bytes Sent: 226, Time: 38.2271 usec
Bytes Sent: 217, Time: 33.6257 usec
Bytes Sent: 217, Time: 12.7424 usec
Bytes Sent: 217, Time: 21.5912 usec
Bytes Sent: 217, Time: 31.1480 usec
Bytes Sent: 218, Time: 28.3164 usec
Bytes Sent: 218, Time: 13.0963 usec
Bytes Sent: 218, Time: 82.8254 usec
Bytes Sent: 218, Time: 13.0963 usec
Bytes Sent: 227, Time: 30.7941 usec
Bytes Sent: 218, Time: 27.9624 usec
Bytes Sent: 216, Time: 2.1237 usec
Bytes Sent: 218, Time: 12.3884 usec
Bytes Sent: 227, Time: 31.1480 usec
Bytes Sent: 227, Time: 88.4887 usec
Bytes Sent: 218, Time: 93.0901 usec
Bytes Sent: 218, Time: 7.7870 usec
Bytes Sent: 218, Time: 28.3164 usec
Bytes Sent: 227, Time: 89.5505 usec
Bytes Sent: 218, Time: 84.2412 usec
Bytes Sent: 218, Time: 13.8042 usec
Bytes Sent: 227, Time: 99.4612 usec
Bytes Sent: 218, Time: 86.0110 usec
Bytes Sent: 218, Time: 12.3884 usec
Bytes Sent: 218, Time: 87.7807 usec
Bytes Sent: 216, Time: 3.5395 usec
Bytes Sent: 218, Time: 4.6014 usec
Bytes Sent: 218, Time: 36.1034 usec
Bytes Sent: 218, Time: 14.8661 usec
Bytes Sent: 218, Time: 24.0689 usec
Bytes Sent: 218, Time: 18.0517 usec
Bytes Sent: 227, Time: 24.4229 usec
Does anybody know why this can happen? Why for one message it takes 3 usec to be sent and for other 80 usec?
And is there any way to fix this?
Note: the main goal I want to archive is to send each message as fast as possible. I don't need anychronious sockets, At least until they work faster.
Some additional details regarding what I do:
C++, Visual Studio 2013
How I open:
...
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
...
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
...
How I send and calculate time:
...
LARGE_INTEGER cT;
QueryPerformanceCounter(&cT);
long long dT = cT.QuadPart;
iBytesSent = send(ConnectSocket, msgFinal, msgFinalLen, 0);
QueryPerformanceCounter(&cT);
dT = cT.QuadPart - dT;
...
Also I'm listening this socket from other thread, I don't know if this can impact sending or not:
iResult = recv(ConnectSocket, recvbuf, DEFAULT_BUFLEN, 0);