#include <iostream>
using namespace std;
class BaseClass
{
public:
BaseClass(int i)
{
data = i;
cout << "_____BaseClass()____" << endl;
}
~BaseClass()
{
data = -99;
cout << "_____~BaseClass()____" << endl;
}
void Fun()
{
cout << "_____Fun()____" << data << endl;
}
int data;
};
int main()
{
BaseClass *b = NULL;
{
BaseClass b1(300);
b = &b1;
}
b->Fun();
return 0;
}
Instance b1 is created in a segment and its life is limited to that segment. I am not able to understand how the data and methods are accessible even after destructor.