Assume I have a class Matrix, with a constructor as follows:
Matrix::Matrix(int rows, int cols)
{
nrows = a; //here nrows is the number of rows for each matrix
ncols = b; //here ncols is the number of cols for each matrix
p = new double [rows*cols];
for(int i=0;i<rows*cols;i++)
{
*p++ = 0.0;
}
}
Suppose I also have a 'copy' constructor as follows:
Matrix::Matrix(const Matrix& mat)
{ p = new double[mat.nrows*mat.ncols];
for(int i=0;i<mat.nrows*mat.ncols;i++)
{
p[i] = mat.p[i];
}
}
Now also suppose I have the following lines in my main function:
int main()
{
Matrix A(2,2);
Matrix B(2,2);
A = Matrix(B); //call overloaded assignment operator, and copy ctor/
}
Here the '=' operator is overloaded to assign all the elements in B to A. My issue is that once the call to the copy constructor is made, the Matrix A object is a completely new object.
Is there a better way of writing the copy constructor so that if Matrix A already exists then calling A = Matrix(B) results in an error?