I am looking to develop a game for opengl and wondering what format you recommend for using internally. The idea being to open up for contributions so some format with a lot of features, open, available and quite possibly also sample loading/rendering. Platform is java and lwjgl.org I've been looking at collada but not sure it's suitable, seems to be more of an interoperability format for integration.
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2Do you mean internally as in the memory representation of the model, or internally as in which file format to use for on-disk storage? – Staffan Jul 09 '10 at 13:30
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4Also, you need to clarify exactly what it is you need -- do you need key framed animation, skeletal animation support, mesh skinning weights, what kind of material handling, shader support, etc. etc. – Staffan Jul 09 '10 at 13:32