I've got a particular model that acts as controls in the viewer. The user can click on different parts of it to perform transformations on another model in the viewer (like controls/handles in applications like Unity or Blender).
We'd like the controls to remain the same size regardless how zoomed in/out the camera is. I've tried scaling the size of it based on the distance between the object and the camera but it isn't quite right. Is there a standard way of accomplishing something like this?
The controls are rendered using the fixed pipeline, but we've got other components using the programmable pipeline.