I have a Runnable
that watches for data to send out UDP as well as to send a keep alive every 10 seconds. The process is taking 100% CPU. I tried setting the thread to low priority but didn't seem to make any difference.
private Runnable keepAliveRunnable = new Runnable() {
long nextSend = 0;
byte[] sendData;
@Override
public void run() {
if(DEBUG)
System.out.println("Starting keepAlive.");
while (socket != null) {
synchronized (socketLock) {
try {
sendData = sendQueue.poll();
if (sendData != null) {
socket.send(new DatagramPacket(sendData, sendData.length,
InetAddress.getByName(Main.ipAddress), 10024));
} else if (nextSend < System.currentTimeMillis()) {
if(DEBUG && nextSend < System.currentTimeMillis())
System.out.println("Update keepAlive.");
// Send /xremote
socket.send(new DatagramPacket(("/xremote").getBytes(),
("/xremote").getBytes().length,
InetAddress.getByName(Main.ipAddress), 10024));
nextSend = System.currentTimeMillis() + keepAliveTimeout;
// Send /info
socket.send(new DatagramPacket(("/info").getBytes(),
("/info").getBytes().length,
InetAddress.getByName(Main.ipAddress), 10024));
}
} catch (IOException e) {
e.printStackTrace();
if(!e.getMessage().contains("Socket closed")) {
e.printStackTrace();
}
}
}
}
System.out.println("keepAliveRunnable ended.");
}
};