Just for the sake of curiosity, I was playing with prototypal inheritance and OOP inheritance in Javascript. Most results involve emulating 'Class' and 'extends' concepts with functions, while others use the prototype and constructors.
I wrote this code:
function Warrior(weaponName) {
var weapon = weaponName;
this.getWeapon = function() {
return weapon;
};
this.setWeapon = function(value) {
weapon = value;
};
this.displayInfo = function() {
return {
"weapon": this.getWeapon(),
};
};
}
function Archer() {
var accuracy = "86%";
this.parent = Archer.prototype; // Inheritance workaround
this.getAccuracy = function() {
return accuracy;
};
this.setAccuracy = function(value) {
accuracy = value;
};
this.displayInfo = function() {
var form = this.parent.displayInfo();
form.accuracy = this.getAccuracy();
return form;
};
}
Archer.prototype = new Warrior("bow");
var w = new Warrior("sword");
var a = new Archer();
console.log(w.displayInfo());
console.log(a.displayInfo());
I made this so when displaying the information from the Warrior class, it shows the object as
{ weapon: "sword" }
And when the information from Archer is shown, the object is:
{ weapon: "sword", accuracy: "86%" }
The "subclass" is taking information from the "superclass" and adding to it. Calling "getWeapon()" or "setWeapon" from Archer also works. The chain goes on without problems, even when I add a third class "Kyudoka" that extends "Archer" and has it's own properties as well.
But comparing to the more complex code I found while researching, I feel this could be a naive implementation (the "Inheritance workaround" line) and I'm missing something (considering that JS has a lot of subtlety).
This is a theorical question, I'm not using this code in any system.