So I am new to HTML5 and decided to start to code a pong game. I want to move my characters smoothly using my keyboard, the W and S keys for the one on the left and the Up and Down arrows for the one on the right. I can't seem to get it to work. It's probably quite easy, but me being the noob I am, I need a bit of help. Thanks in advance!
<!DOCTYPE html>
<html>
<head>
<title>Pingedy Pong</title>
</head>
<body style="font-family:Arial;">
<canvas id="ctx" width="699" height="400" style="background-color:black;border:2px solid black;background-image: url('background.jpg');"></canvas>
<script>
// STARTING SCRIPT
var ctx = document.getElementById("ctx").getContext("2d");
ctx.fillStyle="white";
ctx.font = '30px Arial';
// VARIABLES
var keys1 = [];
var keys2 = [];
var width = 699;
var height = 400;
var ball = {
width:20,
height:20,
spdX:2.9,
spdY:2.9,
x:340,
y:190,
};
var char1 = {
w:15,
h:90,
spdX:3,
spdY:3,
x:10,
y:155,
};
var char2 = {
w:15,
h:90,
spdX:3,
spdY:3,
x:674,
y:155,
};
// UPDATE
function updateEntity(a) {
a.x+=a.spdX;
a.y+=a.spdY;
ctx.clearRect(0,0,width,height);
ctx.fillRect(a.x,a.y,a.height,a.width);
if(a.x > width-a.width || a.x < 0) {
a.spdX = -a.spdX;
};
if(a.y > height-a.height || a.y < 0) {
a.spdY = -a.spdY;
};
};
function renderChar(b) {
ctx.fillRect(b.x,b.y,b.w,b.h);
};
function checkInput() {
document.addEventListener('onkeydown', function(e) {
if(e.keyCode == 37) {
char1.y += 1;
}
else if(e.keyCode == 39) {
char1.y -= 1;
}
});
};
function checkWinP1() {
if (ball.x < 0.33) {
console.log("P1 Wins");
};
};
function checkWinP2() {
if (ball.x > 679) {
console.log("P2 Wins");
};
};
function update() {
updateEntity(ball);
renderChar(char1);
renderChar(char2);
checkInput();
checkWinP1();
checkWinP2();
};
//TICKS
setInterval(update,1000/120);
</script>
</body>
</html>