I'm trying to import plugins through sdkbox (v0.5.6.7)
in my game using Cocos2dx (v3.7.1)
but I always get this error:
$> sdkbox import facebook
_______ ______ _ _ ______ _____ _ _
|______ | \ |____/ |_____] | | \___/
______| |_____/ | \_ |_____] |_____| _/ \_
Copyright (c) 2015 Chukong Technologies Inc. v0.5.6.7
Traceback (most recent call last):
File "monolith.py", line 4327, in <module>
File "monolith.py", line 4312, in main
File "monolith.py", line 3507, in perform
File "monolith.py", line 3515, in perform
File "monolith.py", line 3979, in main
File "monolith.py", line 3507, in perform
File "monolith.py", line 3515, in perform
File "monolith.py", line 4195, in cmd_import
File "monolith.py", line 3949, in load_projects
File "monolith.py", line 3666, in load_xcode_project
File "monolith.py", line 2161, in initialize
File "/usr/lib/python2.7/subprocess.py", line 710, in __init__
errread, errwrite)
File "/usr/lib/python2.7/subprocess.py", line 1327, in _execute_child
raise child_exception
OSError: [Errno 2] Arquivo ou diretório não encontrado
This also happended as I was testing sdkbox
with version 3.6 of cocos2dx
, that's why I updated my projet to use the brand new 3.7.1 version of cocos2dx
. Starting from Cocos2dx 3.7.1, it now comes with sdkbox v0.5.6.7
. All I did was installing this new version of cocos2dx
, creating a new project (through cocos new ...
) then copying my old source files (the ones I was using in the old project); and when I tried to import the facebook plugin I got that error message. I cannot figure out what is wrong. I searched google to no avail. My project compiles successfully under my linux system. What's wrong?