There are several questions on Stack Overflow that are similar but not exactly what I'm looking for. I would like to do Ninject binding based on a runtime condition, that isn't pre-known on startup. The other questions on Stack Overflow for dynamic binding revolve around binding based on a config file or some such - I need to it to happen conditionally based on a database value while processing the data for a particular entity. E.g.,
public class Partner
{
public int PartnerID { get; set; }
public string ExportImplementationAssembly { get; set; }
}
public interface IExport
{
void ExportData(DataTable data);
}
Elsewhere, I have 2 dlls that implement IExport
public PartnerAExport : IExport
{
private readonly _db;
public PartnerAExport(PAEntities db)
{
_db = db;
}
public void ExportData(DataTable data)
{
// export parter A's data...
}
}
Then for partner B;
public PartnerBExport : IExport
{
private readonly _db;
public PartnerBExport(PAEntities db)
{
_db = db;
}
public void ExportData(DataTable data)
{
// export parter B's data...
}
}
Current Ninject binding is;
public class NinjectWebBindingsModule : NinjectModule
{
public override void Load()
{
Bind<PADBEntities>().ToSelf();
Kernel.Bind(s => s.FromAssembliesMatching("PartnerAdapter.*.dll")
.SelectAllClasses()
.BindDefaultInterfaces()
);
}
}
So how do I set up the bindings such that I can do;
foreach (Partner partner in _db.Partners)
{
// pseudocode...
IExport exportModule = ninject.Resolve<IExport>(partner.ExportImplementationAssembly);
exportModule.ExportData(_db.GetPartnerData(partner.PartnerID));
}
Is this possible? It seems like it should be but I can't quite figure how to go about it. The existing binding configuration above works fine for static bindings but I need something I can resolve at runtime. Is the above possible or am I just going to have to bypass Ninject and load the plugins using old-school reflection? If so, how can I use that method to resolve any constructor arguments via Ninject as with the statically bound objects?
UPDATE: I've updated my code with BatteryBackupUnit
's solution such that I now have the following;
Bind<PADBEntities>().ToSelf().InRequestScope();
Kernel.Bind(s => s.FromAssembliesMatching("PartnerAdapter.*.dll")
.SelectAllClasses()
.BindDefaultInterfaces()
.Configure(c => c.InRequestScope())
);
Kernel.Bind(s => s.FromAssembliesMatching("PartnerAdapter.Modules.*.dll")
.SelectAllClasses()
.InheritedFrom<IExportService>()
.BindSelection((type, baseTypes) => new[] { typeof(IExportService) })
);
Kernel.Bind<IExportServiceDictionary>().To<ExportServiceDictionary>().InSingletonScope();
ExportServiceDictionary dictionary = KernelInstance.Get<ExportServiceDictionary>();
Instantiating the export implementations within 2 test modules works and instantiates the PADBEntites
context just fine. However, all other bindings in my services layer now no longer work for the rest of the system. Likewise, I cannot bind the export layer if I change PADBEntities
variable/ctor argument to an ISomeEntityService component. It seems I'm missing one last step in configuring the bindings to get this work. Any thoughts?
Error: "Error activating ISomeEntityService. No matching bindings are available and the type is not self-bindable"
Update 2: Eventually got this working with a bit of trial and error using BatteryBackupUnit
's solution though I'm not too happy with the hoops to jump thought. Any other more concise solution is welcome.
I changed the original convention binding of;
Kernel.Bind(s => s.FromAssembliesMatching("PartnerAdapter.*.dll")
.SelectAllClasses()
.BindDefaultInterfaces()
);
to the much more verbose and explicit;
Bind<IActionService>().To<ActionService>().InRequestScope();
Bind<IAuditedActionService>().To<AuditedActionService>().InRequestScope();
Bind<ICallService>().To<CallService>().InRequestScope();
Bind<ICompanyService>().To<CompanyService>().InRequestScope();
//...and so on for 30+ lines
Not my favorite solution but it works with explicit and convention based binding but not with two conventions. Can anyone see where I'm going wrong with the binding?
Update 3: Disregard the issue with the bindings in Update 2. It appears that I've found a bug in Ninject relating to having multiple binding modules in a referenced library. A change in module A, even though never hit via breakpoint will break a project explicitly using a different module B. Go figure.