I am trying to build a "writing on image" type Cordova mobile app using Html5 Canvas backed by Sketch.js, its working to some limit like I can change the Alphabet Image, I can play the sounnd of the Alphabet, I can even draw lines on the canvas using mouse/touch but the problem starts when I try to erase the drawing. It Erasing the drawing but comes back when I try to draw again. I have found this cleared sketch still on canvas in html5 and tried also but no luck.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height" />
<title>Shishutosh App</title>
<link rel="stylesheet" type="text/css" href="css/index.css" />
<link rel="stylesheet" type="text/css" title="default" href="css/page_transition.css">
<link rel="stylesheet" type="text/css" title="default" href="css/hatay_khori.css">
<script type="text/javascript" src="js/jquery-1.11.1.js"></script>
<script type="text/javascript" src="js/sketch.js"></script>
<script type="text/javascript" src="js/page.transition.js"></script>
<script type="text/javascript" src="js/playaudio.js"></script>
<script type="text/javascript">
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady()
{
var canvas2ImagePlugin = window.plugins.canvas2ImagePlugin;
screen.lockOrientation('portrait');
}
function mySavingFunction(myCanvasId) {
canvas2ImagePlugin.saveImageDataToLibrary(
function(msg){
console.log(msg);
},
function(err){
console.log(err);
},
myCanvasId
);
}
</script>
</head>
<body style="text-align:center;">
<div class="app" id="app" >
<div class="tools">
<ul id="drop-nav">
<li><a href="index.html" class="transition"><img src="home1.gif"></a>
</li>
<li><img src="rong_bachai.gif" />
<ul>
<li><a href="#colors_sketch" data-tool="marker" data-color="#f00" ><img src="red.png"> </a></li>
<li><a href="#colors_sketch" data-tool="marker" data-color="#ff0"><img src="yellow.png"></a></li>
</ul>
</li>
<li><img src="tuli_bachai.gif" />
<ul>
<li><a href="#colors_sketch" data-size="3" ><img src="choto_tuli.gif"></a></li>
<li><a href="#colors_sketch" data-size="5" ><img src="majhari_tuli.gif"></a></li>
<li><a href="#colors_sketch" data-size="10" ><img src="boro_tuli.gif"></a></li>
</ul>
</li>
<li><li><img src="eraser1.png" onclick="clearCanvas();">
</li>
<li><img src="download.png" onclick="mySavingFunction('colors_sketch');">
</li>
</ul>
</div>
<div class="main">
<canvas id="colors_sketch" >
<strong>[Your browser can not show this example.]</strong>
</canvas>
</div>
<div id="statsPanel">
<div id="scroller" style="width: 100%; height: 50px; margin: 0 auto;">
<div class="innerScrollArea">
<ul>
<li><img src="image/Ka.jpg" width="50" height="50" onclick="Change_alphabet('image/Ka.jpg');playAudio('sound/ka.wav');" /></li>
<li><img src="image/Kha.jpg" width="50" height="50" onclick="Change_alphabet('image/Kha.jpg');playAudio('sound/kha.wav');" /></li>
<li><img src="image/Ga.jpg" width="50" height="50" onclick="Change_alphabet('image/Ga.jpg');playAudio('sound/ga.wav');" /></li>
<li><img src="image/Gha.jpg" width="50" height="50" onclick="Change_alphabet('image/Gha.jpg');playAudio('sound/gha.wav');" /></li>
<li><img src="ka.png" width="40" height="40" onclick="Change_alphabet('ka.png');playAudio('ka.mp3');" /></li>
</ul>
</div>
</div>
</div>
</div>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/scroller.js"></script>
<script type="text/javascript">
function Change_alphabet(img) {
$('#colors_sketch').css("background-image", "url(" + img + ")");
}
</script>
<script type="text/javascript">
var canvas = document.getElementById('colors_sketch');
var ctx = canvas.getContext('2d');
canvas.width = window.innerWidth * .85;
canvas.height = window.innerHeight * .85;
function clearCanvas(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
</script>
<script type="text/javascript">
$(function() {
$('#colors_sketch').sketch();
});
</script>
</body>
</html>
Some help is required to complete the app. Ask me for details.
Thanks in advance.