Android surfaceView still consumes memory after finishing the activity and killing the thread. Memory usage increases every time I restart my game (closing and opening). Cant figure it out :( Surface Destroyed method:
@Override
public void surfaceDestroyed(SurfaceHolder holder){
holder.lockCanvas();
thread.setRunning(false);
thread.join();
retry = false;
thread=null;
}
}
Surface created:
@Override
public void surfaceCreated(SurfaceHolder holder)
{
thread = new MainThread(getHolder(), this);
thread.setRunning(true);
if(thread.getState() == Thread.State.NEW)
thread.start();
}
This method finishes the activity:
private void restart()
{
thread = new MainThread(getHolder(), this);
thread.setRunning(false);
thread=null;
((Activity) getContext()).finish();
}