After manipulating an image using a canvas element and then getting the result via
canvasImg.toDataURL( "image/jpeg", 1.0 )
,
is it possible to convert the result into a binary image file client-side? I am trying to avoid
- a round trip to the server and
- Sucking the server's RAM into a GD process.
The goal is to edit the image and get it onto s3 as a file without touching my server.