I have a JFrame. It uses a JPanel as its content pane, and that JPanel uses GridBagLayout as its LayoutManager. That JPanel contains two more items: a button, and another JPanel. On program start, an image is loaded from file into the lowest-level JPanel as a BufferedImage using ImageIO.read(...). Here is where everything goes to pieces.
The image loads correctly, I can see a small corner of it on screen (14px square as specified in debugger). There is nothing I can figure out that will cause the layout to grow and fit the entire image in the lowest level JPanel on screen. The image in debuggers shows correct size of 500px. The preferred size of the CardImagePanel shows up correctly as the same size as the image. But the layout will not respect the preferred size unless I manually set the CardImagePanel size using setSize(...) which I'm pretty sure is not supposed to be necessary with GBL.
I have tried putting revalidate() and repaint() calls on every single JFrame, JPanel, layout, grid bag, image, etc throughout the entire program and just can't find the correct place or time to call them to make this thing work. Currently I've been trying to just let the image load incorrectly and use the button to force revalidation and repaint, but even this explicit call is not doing anything.
I'm losing my mind, I'll do anything to get this thing working.
Here is all my code for the whole stupid thing (minus imports and package specification.
P1s1.java:
public class P1s1 {
public static void main(String[] args) {
// TODO code application logic here
build();
}
public static void build()
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(new Dimension(640, 480));
frame.setContentPane(new GuiPanel(frame));
frame.setVisible(true);
}
}
GuiPanel.java:
public class GuiPanel extends JPanel {
JFrame parentFrame;
JButton imageLoaderButton;
CardImagePanel cardImagePanel;
LayoutManager layout;
GridBagLayout gridBagLayout;
GridBagConstraints constraints;
public GuiPanel(JFrame frame)
{
parentFrame = frame;
constraints = new GridBagConstraints();
gridBagLayout = new GridBagLayout();
layout = gridBagLayout;
this.setLayout(layout);
this.setBorder(BorderFactory.createLineBorder(Color.black));
setupImageLoaderButton(imageLoaderButton);
cardImagePanel = new CardImagePanel();
this.add(cardImagePanel);
}
private void setupImageLoaderButton(JButton button)
{
button = new JButton("Click to load image!");
ActionListener imageLoaderListener;
imageLoaderListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
System.out.println("Button clicked.");
cardImagePanel.revalidate();
cardImagePanel.repaint();
GuiPanel.this.revalidate();
GuiPanel.this.repaint();
parentFrame.revalidate();
parentFrame.repaint();
}
};
button.addActionListener(imageLoaderListener);
this.add(button);
}
}
CardImagePanel.java:
public class CardImagePanel extends JPanel {
BufferedImage cardImage;
public CardImagePanel()
{
this.setBorder(BorderFactory.createLineBorder(Color.black));
try {
cardImage = ImageIO.read(new File("c:\\dev\\cards\\2_of_clubs.png"));
this.setPreferredSize(new Dimension(cardImage.getWidth(), cardImage.getHeight()));
} catch (IOException ex) {
System.out.println("Exception trying to load image file.");
}
}
// The getPreferredSize() override was suggested by MadProgrammer.
// It did not solve the issue, but see MadProgrammer's updated,
// accepted answer below for the correct solution. The rest of the
// code reflects my original attempt to solve the issue.
@Override
public Dimension getPreferredSize()
{
return cardImage != null ? new Dimension(cardImage.getWidth(), cardImage.getHeight()) : super.getPreferredImage();
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(cardImage, 0, 0, this);
}
}