I would like to get the relative mouseX and mouseY position for some dynamic gravity positioning.
I have noticed that events can only be applied to nodes.
this.scene.addUIEvent('click');
console.log('scene', this.scene);
this.scene.addComponent({
onReceive: function(e, payload) {
console.log(e, payload)
if (e == "mousemove") {
var pos = payload.node.getPosition()
anchor.x = pos[0];
anchor.y = pos[1];
}
}
});
Is it possible to get the mouse position in Famous coordinates system? Without it being over a node?