Im still learning and looking for anyone who can help me out how this works :
For example Unity has FixedUpdate()
and Update()
most likely ran from a Thread orsomething that tells when to call that method. How does it work that if you inherit your class from Monobehaviour all you've got to do is write void FixedUpdate() { //Code }
In Short :
How do I make a Parent Class like Monobehaviour
that calls a certain method but also be able to send arguments to that method to all classes that inherit from "Parent Class"