I'm creating a profile view like this but how to create background banner image like this? this banner image will be dynamic.
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What do you mean by dynamic - will it have moving images? If so use MPMoviePlayer – Luke Smith Sep 23 '15 at 08:03
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No,dynamic mean banner image will load from url. – Sourav Basu Roy Sep 23 '15 at 08:05
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2This question is too broad. Show your input into the work, do not expect someone to write your homework. – Nat Sep 23 '15 at 08:25
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currently I'm doing this for UIImageView category. – Sourav Basu Roy Sep 23 '15 at 08:44
3 Answers
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The best way to do this is to create a subclass of UIImageView or even a UIView that will contain the image (for this one remember to clip subviews) and override this method:
- (void)drawRect:(CGRect)rect
You can find an example here where he makes an UIView with the shape of a Circle. : How to draw a custom UIView that is just a circle - iPhone app
- (void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextAddEllipseInRect(ctx, rect);
CGContextSetFillColor(ctx, CGColorGetComponents([[UIColor blueColor] CGColor]));
CGContextFillPath(ctx);
}
With this information you can proceed to make other shapes like this: Drawing a polygon with one color for stroke, and a different one for fill?
So get these examples, and shape your view the way you want.

Community
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Roberto Ferraz
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you can iverride drwarect method in image view code for hardcoded value for iphone 4
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGMutablePathRef a_path = CGPathCreateMutable();
CGContextBeginPath(context);
CGContextSetLineWidth(context, 3);
// Draw the polygon
CGContextMoveToPoint(context, 0, 0);
CGContextAddLineToPoint(context, 320, 0); // base
CGContextAddLineToPoint(context, 320, 80); // right border
CGContextAddLineToPoint(context, 0, 120);
CGContextAddLineToPoint(context, 0, 0);
// Stroke it
CGContextClosePath(context);
CGContextAddPath(context, a_path);
// Fill it
CGContextSetRGBFillColor(context, (0/255.0), (0/255.0), (0/255.0), 0);
//CGContextFillPath(context);
CGContextFillPath(context);
CGPathRelease(a_path);
}

SHEBIN
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currently I do this for UIImageView in category.
CAShapeLayer *mask=[CAShapeLayer new];
mask.frame=self.layer.bounds;
CGMutablePathRef path = CGPathCreateMutable();
CGFloat width = self.layer.frame.size.width;
CGFloat height = self.layer.frame.size.height;
CGPathMoveToPoint(path, nil, 0, 0);
CGPathAddLineToPoint(path, nil, width, 0);
CGPathAddLineToPoint(path, nil, width, height);
CGPathAddLineToPoint(path, nil, 0, height/2);
CGPathAddLineToPoint(path, nil, 0, 0);
CGPathCloseSubpath(path);
mask.path = path;
CGPathRelease(path);
self.layer.mask = mask;
CAShapeLayer *shape = [CAShapeLayer layer];
shape.frame = self.bounds;
shape.path = path;
shape.lineWidth = 3.0f;
shape.strokeColor = [UIColor whiteColor].CGColor;
[self.layer insertSublayer: shape atIndex:0];

Sourav Basu Roy
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