[CanEditMultipleObjects()]
[CustomEditor(typeof(UnityEngine.UI.Text), true)]
public class CameraExtension : UnityEditor.UI.TextEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("New Button!"))
{
}
}
}
I want to extend UI Text inspector in Unity3D. I tried it on the Camera component and it works fine, but it doesn't work on UI Text.