I've looked high and low, and can only find how to write async functions, which I already understand.
What I am trying to do is run an async method in a triggered event [EventEmitter], but such a simple thing seems to be just simply not possible as I can find.
Consider the following...
// Your basic async method..
function doSomething(callback) {
var obj = { title: 'hello' };
// Fire an event for event handlers to alter the object.
// EvenEmitters are called synchronously
eventobj.emit('alter_object', obj);
callback(null, obj);
}
// when this event is fired, I want to manipulate the data
eventobj.on('alter_object', function(obj) {
obj.title += " world!";
// Calling this async function here means that our
// event handler will return before our data is retrieved.
somemodule.asyncFunction(callback(err, data) {
obj.data = data;
});
});
As you can see in the last few lines, the event handler will finish before the object's data property is added.
What I need is something where I can turn the async function into an sync function and get the results there and then. so for example...
obj.data = somemodule.asyncFunction();
I've looked at the wait.for
module, the async
module, and none of these will not work. I've even looked into the yield
method, but it seems not yet fully implemented into the V8 engine.
I've also tried using a while
loop too wait for data to populate, but this just brings with it the CPU overload issue.
Has anyone experienced this and found a design pattern to get around this?