Help please write a function of the projectile bounce off the ground. How do I find the angle of the collision, and what should be the reflection angle or at least learn the point of collision?
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
public class worms extends Sprite {
public var terrain_bmpd=new BitmapData(550,200,true,0xFF00FF00);//This is the Bitmap of the terrain
public var terrain_bmp=new Bitmap(terrain_bmpd);//and this the BitmapData
public var character=new Sprite();//The character will work as a worm
public var hole=new Sprite();//That's the hole we need
public var hole_matrix:Matrix;//The hole_matrix is used to set the position of the hole
public var left_foot:Point;
public var right_foot:Point;//These are the feet of the character. We will use it to check collisions
public function worms() {
draw_objects();//This function draws the character, the terrain and the hole.
stage.addEventListener(Event.ENTER_FRAME,fall);
}
public function fall(e:Event) {
/*This function will move down the character if there isn't a collision
between the terrain and the "feet" of the character*/
for (var i:int=0; i<10; i++) {//We want to check every pixel if there's acollision, so we won't move the character 10 pixels all at once
left_foot=new Point(character.x-5,character.y+10);
right_foot=new Point(character.x+5,character.y+10);
if (!(terrain_bmpd.hitTest(new
Point(terrain_bmp.x,terrain_bmp.y),0x01,left_foot))&&!(terrain_bmpd.hitTest(new Point(terrain_bmp.x,terrain_bmp.y),0x01,right_foot))) {
character.y++;//If there aren't any collisions, make the character fall one pixel
}
}
}
public function draw_objects() {
terrain_bmp.y=200;//The terrain shouldn't be at the top of the stage!
stage.addChild(terrain_bmp);//We can make the terrain visible
character.graphics.beginFill(0x0000FF);//Let's draw the character. It will be a blue rectangle.
character.graphics.drawRect(-5,-10,10,20);
character.x=250;
stage.addChild(character);
hole.graphics.beginFill(0x000000);//Now we draw the hole. It doesn't matter the colour.
hole.graphics.drawCircle(0,0,30);
}
}
}