Update
If memory is not a concern :
mutating func screenshot(scale: CGFloat) -> UIImage {
let currentSize = frame.size
let currentOffset = contentOffset // temp store current offset
frame.size = contentSize
setContentOffset(CGPointZero, animated: false)
// it might need a delay here to allow loading data.
let rect = CGRect(x: 0, y: 0, width: self.bounds.size.width, height: self.bounds.size.height)
UIGraphicsBeginImageContextWithOptions(rect.size, false, UIScreen.mainScreen().scale)
self.drawViewHierarchyInRect(rect, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
frame.size = currentSize
setContentOffset(currentOffset, animated: false)
return resizeUIImage(image, scale: scale)
}
This works for me:
github link -> contains up to date code
getScreenshotRects
creates the offsets to which to scroll and the frames to capture. (naming is not perfect)
takeScreenshotAtPoint
scrolls to the point, sets a delay to allow a redraw, takes the screenshot and returns this via completion handler.
stitchImages
creates a rect with the same size as the content and draws all images in them.
makeScreenshots
uses the didSet
on a nested array of UIImage
and a counter to create all images while also waiting for completion. When this is done it fires it own completion handler.
Basic parts :
- scroll collectionview -> works
- take screenshot with delay for a redraw -> works
- crop images that are overlapping -> apparently not needed
- stitch all images -> works
- basic math -> works
- maybe freeze screen or hide when all this is happening (this is not in my answer)
Code :
protocol ScrollViewImager {
var bounds : CGRect { get }
var contentSize : CGSize { get }
var contentOffset : CGPoint { get }
func setContentOffset(contentOffset: CGPoint, animated: Bool)
func drawViewHierarchyInRect(rect: CGRect, afterScreenUpdates: Bool) -> Bool
}
extension ScrollViewImager {
func screenshot(completion: (screenshot: UIImage) -> Void) {
let pointsAndFrames = getScreenshotRects()
let points = pointsAndFrames.points
let frames = pointsAndFrames.frames
makeScreenshots(points, frames: frames) { (screenshots) -> Void in
let stitched = self.stitchImages(images: screenshots, finalSize: self.contentSize)
completion(screenshot: stitched!)
}
}
private func makeScreenshots(points:[[CGPoint]], frames : [[CGRect]],completion: (screenshots: [[UIImage]]) -> Void) {
var counter : Int = 0
var images : [[UIImage]] = [] {
didSet {
if counter < points.count {
makeScreenshotRow(points[counter], frames : frames[counter]) { (screenshot) -> Void in
counter += 1
images.append(screenshot)
}
} else {
completion(screenshots: images)
}
}
}
makeScreenshotRow(points[counter], frames : frames[counter]) { (screenshot) -> Void in
counter += 1
images.append(screenshot)
}
}
private func makeScreenshotRow(points:[CGPoint], frames : [CGRect],completion: (screenshots: [UIImage]) -> Void) {
var counter : Int = 0
var images : [UIImage] = [] {
didSet {
if counter < points.count {
takeScreenshotAtPoint(point: points[counter]) { (screenshot) -> Void in
counter += 1
images.append(screenshot)
}
} else {
completion(screenshots: images)
}
}
}
takeScreenshotAtPoint(point: points[counter]) { (screenshot) -> Void in
counter += 1
images.append(screenshot)
}
}
private func getScreenshotRects() -> (points:[[CGPoint]], frames:[[CGRect]]) {
let vanillaBounds = CGRect(x: 0, y: 0, width: self.bounds.size.width, height: self.bounds.size.height)
let xPartial = contentSize.width % bounds.size.width
let yPartial = contentSize.height % bounds.size.height
let xSlices = Int((contentSize.width - xPartial) / bounds.size.width)
let ySlices = Int((contentSize.height - yPartial) / bounds.size.height)
var currentOffset = CGPoint(x: 0, y: 0)
var offsets : [[CGPoint]] = []
var rects : [[CGRect]] = []
var xSlicesWithPartial : Int = xSlices
if xPartial > 0 {
xSlicesWithPartial += 1
}
var ySlicesWithPartial : Int = ySlices
if yPartial > 0 {
ySlicesWithPartial += 1
}
for y in 0..<ySlicesWithPartial {
var offsetRow : [CGPoint] = []
var rectRow : [CGRect] = []
currentOffset.x = 0
for x in 0..<xSlicesWithPartial {
if y == ySlices && x == xSlices {
let rect = CGRect(x: bounds.width - xPartial, y: bounds.height - yPartial, width: xPartial, height: yPartial)
rectRow.append(rect)
} else if y == ySlices {
let rect = CGRect(x: 0, y: bounds.height - yPartial, width: bounds.width, height: yPartial)
rectRow.append(rect)
} else if x == xSlices {
let rect = CGRect(x: bounds.width - xPartial, y: 0, width: xPartial, height: bounds.height)
rectRow.append(rect)
} else {
rectRow.append(vanillaBounds)
}
offsetRow.append(currentOffset)
if x == xSlices {
currentOffset.x = contentSize.width - bounds.size.width
} else {
currentOffset.x = currentOffset.x + bounds.size.width
}
}
if y == ySlices {
currentOffset.y = contentSize.height - bounds.size.height
} else {
currentOffset.y = currentOffset.y + bounds.size.height
}
offsets.append(offsetRow)
rects.append(rectRow)
}
return (points:offsets, frames:rects)
}
private func takeScreenshotAtPoint(point point_I: CGPoint, completion: (screenshot: UIImage) -> Void) {
let rect = CGRect(x: 0, y: 0, width: self.bounds.size.width, height: self.bounds.size.height)
let currentOffset = contentOffset
setContentOffset(point_I, animated: false)
delay(0.001) {
UIGraphicsBeginImageContextWithOptions(rect.size, false, UIScreen.mainScreen().scale)
self.drawViewHierarchyInRect(rect, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.setContentOffset(currentOffset, animated: false)
completion(screenshot: image)
}
}
private func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
private func crop(image image_I:UIImage, toRect rect:CGRect) -> UIImage? {
guard let imageRef: CGImageRef = CGImageCreateWithImageInRect(image_I.CGImage, rect) else {
return nil
}
return UIImage(CGImage:imageRef)
}
private func stitchImages(images images_I: [[UIImage]], finalSize : CGSize) -> UIImage? {
let finalRect = CGRect(x: 0, y: 0, width: finalSize.width, height: finalSize.height)
guard images_I.count > 0 else {
return nil
}
UIGraphicsBeginImageContext(finalRect.size)
var offsetY : CGFloat = 0
for imageRow in images_I {
var offsetX : CGFloat = 0
for image in imageRow {
let width = image.size.width
let height = image.size.height
let rect = CGRect(x: offsetX, y: offsetY, width: width, height: height)
image.drawInRect(rect)
offsetX += width
}
offsetX = 0
if let firstimage = imageRow.first {
offsetY += firstimage.size.height
} // maybe add error handling here
}
let stitchedImages = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return stitchedImages
}
}
extension UIScrollView : ScrollViewImager {
}