You can start Nodepad.exe and then "send" the text from the embedded file to it.
Instead of my hardcoded string, you would read the content of the file into a string and then call DoSendMessage(stringWithYourFileContent);
This question and answer is a good resource for reading the content of the embedded file: How to read embedded resource text file
class Program
{
[DllImport("user32.dll", EntryPoint = "FindWindowEx")]
public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[DllImport("User32.dll")]
public static extern int SendMessage(IntPtr hWnd, int uMsg, int wParam, string lParam);
static void Main(string[] args)
{
DoSendMessage("Sending a message, a message from me to you");
}
private static void DoSendMessage(string message)
{
Process notepad = Process.Start(new ProcessStartInfo("notepad.exe"));
notepad.WaitForInputIdle();
if (notepad != null)
{
IntPtr child = FindWindowEx(notepad.MainWindowHandle, new IntPtr(0), "Edit", null);
SendMessage(child, 0x000C, 0, message);
}
}
}
The constant 0x000c of SendMessage is documented here
http://msdn.microsoft.com/en-us/library/windows/desktop/ms632644(v=vs.85).aspx
. The constant says SETTEXT which really means that the text in
notepad will be replaced if you send more than one message using this
constant.