Note: I am aware that there plenty of questions similar to this one here, but I've looked at them all, to no avail.
So, I have a simple singleton GameManager class split into and .h
and an .cpp
file.
GameManager.h
#ifndef _GM_H_
#define _GM_H_
#include <iostream>
/**
* Singleton GameManager class.
*
**/
class GameManager {
//Private Variables
private:
static GameManager* _instance;
int _gameObjects;
//Private Methods
private:
GameManager();
~GameManager();
//Public Methods and Functions
public:
static GameManager* instance()
{
if (!_instance)
_instance = new GameManager();
return _instance;
}
//Placeholders
void addObject();
int getObjects();
};
#endif
GameManager.cpp
#include "GameManager.h"
#include <iostream>
GameManager::GameManager()
{
_gameObjects = 0 ;
}
void GameManager::addObject()
{
_gameObjects += 1;
}
int GameManager::getObjects()
{
return _gameObjects;
}
main.cpp
#include "GameManager.h"
#include <iostream>
#include <string>
int main(int argc, char** argv)
{
GameManager::instance();
GameManager::instance()->addObject();
std::cout << GameManager::instance()->getObjects() << std::endl;
return 0;
}
When I try to compile this using
g++ main.cpp GameManager.cpp
I get the error
/tmp/cctNvscU.o: In function `GameManager::instance()':
main.cpp:(.text._ZN11GameManager8instanceEv[_ZN11GameManager8instanceEv]+0x9): undefined reference to `GameManager::_instance'
main.cpp:(.text._ZN11GameManager8instanceEv[_ZN11GameManager8instanceEv]+0x29): undefined reference to `GameManager::_instance'
main.cpp:(.text._ZN11GameManager8instanceEv[_ZN11GameManager8instanceEv]+0x2e): undefined reference to `GameManager::_instance'
collect2: error: ld returned 1 exit status
Any help is appreciated. Thanks in advance.