If anyone would like to use the FastScrollRecyclerView mentioned above in Xamarin, I just ported the main classes (you'll still need to create the xml resource and prep your index etc etc - see the original repo for a guide, it's pretty simple).
I included the tweaks suggested in the issues page to improve the ScrollToPosition and index height (which also makes it work in landscape) and also switched out the Java Handler class for an async Task.Delay. It may still have issues, it's a straight port otherwise. Seems to be ok though. Hopefully I have saved someone some time :)
public interface IFastScrollRecyclerViewAdapter
{
Dictionary<string, int> GetMapIndex();
}
//
public class FastScrollRecyclerView : RecyclerView
{
public const int INDWIDTH = 25;
public const int INDHEIGHT = 18;
public float ScaledWidth { get; set; }
public float ScaledHeight { get; set; }
public string[] Sections { get; set; }
public float Sx { get; set; }
public float Sy { get; set; }
public string Section { get; set; }
public bool ShowLetter { get; set; }
private ListHandler _listHandler;
private bool _setupThings = false;
private Context _context;
public FastScrollRecyclerView(Context context) : base(context)
{
_context = context;
}
public FastScrollRecyclerView(Context context, IAttributeSet attrs) : base(context, attrs)
{
_context = context;
}
public FastScrollRecyclerView(Context context, IAttributeSet attrs, int defStyle) : base(context, attrs, defStyle)
{
_context = context;
}
public override void OnDraw(Canvas c)
{
if (!_setupThings && GetAdapter() != null)
SetupThings();
base.OnDraw(c);
}
private void SetupThings()
{
//create az text data
var sectionSet = ((IFastScrollRecyclerViewAdapter)GetAdapter()).GetMapIndex().Keys;
var listSection = new List<string>(sectionSet);
listSection.Sort();
Sections = new string[listSection.Count];
int i = 0;
foreach (var s in listSection)
{
Sections[i++] = s;
}
ScaledWidth = INDWIDTH * _context.Resources.DisplayMetrics.Density;
var divisor = sectionSet.Count == 0 ? 1 : sectionSet.Count;
ScaledHeight = Height / divisor ;// INDHEIGHT * _context.Resources.DisplayMetrics.Density;
Sx = Width - PaddingRight - (float)(1.2 * ScaledWidth);
Sy = (float)((Height - (ScaledHeight * Sections.Length)) / 2.0);
_setupThings = true;
}
public override bool OnTouchEvent(MotionEvent motionEvent)
{
if (_setupThings)
{
var adapter = GetAdapter() as IFastScrollRecyclerViewAdapter;
var x = motionEvent.GetX();
var y = motionEvent.GetY();
switch (motionEvent.Action)
{
case MotionEventActions.Down:
{
if (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length))
{
return base.OnTouchEvent(motionEvent);
}
else
{
//// We touched the index bar
float yy = y - PaddingTop - PaddingBottom - Sy;
int currentPosition = (int)Math.Floor(yy / ScaledHeight);
if (currentPosition < 0) currentPosition = 0;
if (currentPosition >= Sections.Length) currentPosition = Sections.Length - 1;
Section = Sections[currentPosition];
ShowLetter = true;
int positionInData = 0;
if (adapter.GetMapIndex().ContainsKey(Section.ToUpper()))
{
positionInData = adapter.GetMapIndex()[Section.ToUpper()];
}
(GetLayoutManager() as LinearLayoutManager).ScrollToPositionWithOffset(positionInData, 20);
Invalidate();
}
break;
}
case MotionEventActions.Move:
{
if (!ShowLetter && (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length)))
{
return base.OnTouchEvent(motionEvent);
}
else
{
float yy = y - Sy;
int currentPosition = (int)Math.Floor(yy / ScaledHeight);
if (currentPosition < 0) currentPosition = 0;
if (currentPosition >= Sections.Length) currentPosition = Sections.Length - 1;
Section = Sections[currentPosition];
ShowLetter = true;
int positionInData = 0;
if (adapter.GetMapIndex().ContainsKey(Section.ToUpper()))
positionInData = adapter.GetMapIndex()[Section.ToUpper()];
(GetLayoutManager() as LinearLayoutManager).ScrollToPositionWithOffset(positionInData, 20);
Invalidate();
}
break;
}
case MotionEventActions.Up:
{
_listHandler = new ListHandler(this);
_listHandler.DelayClear();
if (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length))
{
return base.OnTouchEvent(motionEvent);
}
else
{
return true;
}
}
}
}
return true;
}
private class ListHandler
{
FastScrollRecyclerView _parent;
public ListHandler (FastScrollRecyclerView parent)
{
_parent = parent;
}
public async void DelayClear()
{
await Task.Delay(100);
_parent.ShowLetter = false;
_parent.Invalidate();
}
}
}
//
public class FastScrollRecyclerViewItemDecoration : ItemDecoration
{
private Context _context;
public FastScrollRecyclerViewItemDecoration(Context context)
{
_context = context;
}
public override void OnDrawOver(Canvas canvas, RecyclerView parent, State state)
{
base.OnDrawOver(canvas, parent, state);
float scaledWidth = ((FastScrollRecyclerView)parent).ScaledWidth;
float sx = ((FastScrollRecyclerView)parent).Sx;
float scaledHeight = ((FastScrollRecyclerView)parent).ScaledHeight;
float sy = ((FastScrollRecyclerView)parent).Sy;
string[] sections = ((FastScrollRecyclerView)parent).Sections;
string section = ((FastScrollRecyclerView)parent).Section;
bool showLetter = ((FastScrollRecyclerView)parent).ShowLetter;
// We draw the letter in the middle
if (showLetter & section != null && !section.Equals(""))
{
//overlay everything when displaying selected index Letter in the middle
Paint overlayDark = new Paint();
overlayDark.Color = Color.Black;
overlayDark.Alpha = 100;
canvas.DrawRect(0, 0, parent.Width, parent.Height, overlayDark);
float middleTextSize = _context.Resources.GetDimension(Resource.Dimension.fast_scroll_overlay_text_size );
Paint middleLetter = new Paint();
middleLetter.Color = new Color(ContextCompat.GetColor(_context, Resource.Color.primary));
middleLetter.TextSize = middleTextSize;
middleLetter.AntiAlias = true;
middleLetter.FakeBoldText = true;
middleLetter.SetStyle(Paint.Style.Fill);
int xPos = (canvas.Width - (int)middleTextSize) / 2;
int yPos = (int)((canvas.Height / 2) - ((middleLetter.Descent() + middleLetter.Ascent()) / 2));
canvas.DrawText(section.ToUpper(), xPos, yPos, middleLetter);
}
// // draw indez A-Z
Paint textPaint = new Paint();
textPaint.AntiAlias = true;
textPaint.SetStyle(Paint.Style.Fill);
for (int i = 0; i < sections.Length; i++)
{
if (showLetter & section != null && !section.Equals("") && section != null
&& sections[i].ToUpper().Equals(section.ToUpper()))
{
textPaint.Color = Color.White;
textPaint.Alpha = 255;
textPaint.FakeBoldText = true;
textPaint.TextSize = scaledWidth / 2;
canvas.DrawText(sections[i].ToUpper(),
sx + textPaint.TextSize / 2, sy + parent.PaddingTop
+ scaledHeight * (i + 1), textPaint);
textPaint.TextSize = scaledWidth;
canvas.DrawText("•",
sx - textPaint.TextSize / 3, sy + parent.PaddingTop
+ scaledHeight * (i + 1) + scaledHeight / 3, textPaint);
}
else
{
textPaint.Color = new Color(ContextCompat.GetColor(_context, Resource.Color.primary));
textPaint.Alpha = 200;
textPaint.FakeBoldText = false;
textPaint.TextSize = scaledWidth / 2;
canvas.DrawText(sections[i].ToUpper(),
sx + textPaint.TextSize / 2, sy + parent.PaddingTop
+ scaledHeight * (i + 1), textPaint);
}
}
}
}