I have been writing an android game, and I finally got everything done, and it ran perfectly fine on the emulator and on my phone, which is a rooted droid, but when I put in the marketplace I began getting reports of it force closing, I had my parents put it on their phone and it force closed when they tried to click the start button in the on screen menu, but my friends died when he tried to reopen it after playing it. I have his logcat, but I am not sure about my parents stuff yet. Here it is
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): FATAL EXCEPTION: main
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): java.lang.OutOfMemoryError: bitmap size exceeds VM budget
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.Bitmap.nativeCreate(Native Method)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.Bitmap.createBitmap(Bitmap.java:468)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.Bitmap.createBitmap(Bitmap.java:435)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:340)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:488)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:462)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:323)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:346)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:372)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at com.Waldev.cannontrial.CannonBlast$panel.<init>(CannonBlast.java:136)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at com.Waldev.cannontrial.CannonBlast.onCreate(CannonBlast.java:41)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.app.ActivityThread.access$2300(ActivityThread.java:125)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.os.Handler.dispatchMessage(Handler.java:99)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.os.Looper.loop(Looper.java:123)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at android.app.ActivityThread.main(ActivityThread.java:4627)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at java.lang.reflect.Method.invokeNative(Native Method)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at java.lang.reflect.Method.invoke(Method.java:521)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
07-18 23:58:32.457: ERROR/AndroidRuntime(25513): at dalvik.system.NativeStart.main(Native Method)
07-18 23:58:32.487: WARN/ActivityManager(85): Force finishing activity com.Waldev.cannontrial/.CannonBlast
I am not sure why it would do this, I thought that I had closed out the game cleanly, but thats not even the issue because my parents can't even get the game to open. Is there something that might have caused this to happen that is common? I added a few things to the manifest like finishOnTaskLaunch and stuff like that, but nothing seems to remedy the situation. Any ideas? And do you need anything else to see what might be going on, I will be around trying to fix this until it gets done, so I will comment pretty quickly. Thanks in advance