I have the following code, I am trying to add a circle to my frame when the button is clicked, I tried calling circle class from my main function, but do not know how to add a circle after that. please help me!
public static void main(String[] args) {
// Create a frame and put a scribble pane in it
JFrame frame = new JFrame("FrameFormula");
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
final FrameFormula scribblePane = new FrameFormula();
JPanel shapePanel = new JPanel();
JButton horGap = new JButton("Add a circle");
horGap.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
int[] circleValues = generateRandomValues(300, 300, 50, 150);
int x = circleValues[0];
int y = circleValues[1];
int width = circleValues[2];
int height = width;
Circle circle = new Circle(x, y, width, height);
//scribblePane.addCircle(circle);
}
});
shapePanel.add(horGap);
frame.add(shapePanel, BorderLayout.SOUTH);
frame.getContentPane().add(scribblePane, BorderLayout.CENTER);
}
I have created separate classes for creating circle with x and y points.
private static int[] generateRandomValues(int maxX, int maxY,
int minSize, int maxSize) {
Random random = new Random();
int[] values = new int[3];
values[0] = random.nextInt(maxX);
values[1] = random.nextInt(maxY);
values[2] = Math.min(random.nextInt(maxSize) + minSize, maxSize);
return values;
}
static class Circle {
int x, y, width, height;
public Circle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
public void draw(Graphics g) {
g.drawOval(x, y, width, height);
}
}